diff --git a/README.md b/README.md index bfa1afc..04de287 100644 --- a/README.md +++ b/README.md @@ -1,7 +1,7 @@ # 1st gen Pokémon decompression algorithm in Rust This is a mini-project I made just for fun and for practicing with bitwising and the Rust language. -The code is not the cleanest ever, but I have plans to improve it later (I hope so). +The code is not the cleanest ever, but I have plans to improve it later. The 1st generation Pokémon sprites are compressed with a very interesting algorithm very well explained [here](https://youtu.be/aF1Yw_wu2cM) and [here](https://youtu.be/ZI50XUeN6QE) by the Youtube channel [Retro Game Mechanics Explained](https://www.youtube.com/channel/UCwRqWnW5ZkVaP_lZF7caZ-g). He also has a [Github profile](https://github.com/Dotsarecool/) and he made a tool which was very useful for me during the development of this mini-project: [http://www.dotsarecool.com/rgme/tech/gen1decompress.html](http://www.dotsarecool.com/rgme/tech/gen1decompress.html).