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https://github.com/FranLMSP/pokemon_sprite_decompress.git
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Small fix at encoding mode detection and memory allocation
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@ -118,7 +118,7 @@ impl Buffer {
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// The third one is usually 7 x 7 maximum too, but glitched pokemon could
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// have way more
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// Note: Each tile has 64 pixels
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self.bitplane_length = ((7 * 7 * 2) + cmp::max(7 * 7, width as usize * height as usize)) * 8;
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self.bitplane_length = (7 * 7 * 2 * 8) + (cmp::max(7 * 7, width as usize * height as usize) * 8);
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self.bytes = vec![0; self.bitplane_length];
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}
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@ -534,10 +534,12 @@ fn main() {
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match sprite_bytes.current_bit() {
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0 => {
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println!("Encoding mode 2");
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sprite_bytes.next_bit();
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EncodingMode::Mode2
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},
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_ => {
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println!("Encoding mode 3");
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sprite_bytes.next_bit();
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EncodingMode::Mode3
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},
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}
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