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Handling overflow for larger than 7 glitch pokemon
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@ -111,7 +111,7 @@ impl Buffer {
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// sprite in a box of 7 * 7 tiles
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// sprite in a box of 7 * 7 tiles
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// vertical offset = 7 - height
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// vertical offset = 7 - height
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// horizontal offset = ((7 - width) / 2) + (1/2) -> then round the result down
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// horizontal offset = ((7 - width) / 2) + (1/2) -> then round the result down
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self.vertical_offset = MAX_SPRITE_SIZE - width;
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self.vertical_offset = if width > MAX_SPRITE_SIZE {255 - width} else {MAX_SPRITE_SIZE - width};
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let res = (((MAX_SPRITE_SIZE as f32 - height as f32) / 2.0) + (1.0 / 2.0)) as f32;
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let res = (((MAX_SPRITE_SIZE as f32 - height as f32) / 2.0) + (1.0 / 2.0)) as f32;
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self.horizontal_offset = res.floor() as u8;
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self.horizontal_offset = res.floor() as u8;
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// We need 3 bitplanes, the first and second ones are where the
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// We need 3 bitplanes, the first and second ones are where the
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