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https://github.com/FranLMSP/pokemon_sprite_decompress.git
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Fix typo and bitplane render
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2ed903261c
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@ -112,7 +112,7 @@ impl Buffer {
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// vertical offset = 7 - height
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// horizontal offset = ((7 - width) / 2) + (1/2) -> then round the result down
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self.vertical_offset = if width > MAX_SPRITE_SIZE {255 - width + MAX_SPRITE_SIZE} else {MAX_SPRITE_SIZE - width};
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let height_substraction: u8 = if width > MAX_SPRITE_SIZE {255 - height + MAX_SPRITE_SIZE} else {MAX_SPRITE_SIZE - height};
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let height_substraction: u8 = if height > MAX_SPRITE_SIZE {255 - height + MAX_SPRITE_SIZE} else {MAX_SPRITE_SIZE - height};
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let res = ((height_substraction as f32 / 2.0) + (1.0 / 2.0)) as f32;
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self.horizontal_offset = res.floor() as u8;
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// We need 3 bitplanes, the first and second ones are where the
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@ -443,10 +443,11 @@ impl Buffer {
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println!("{}", termion::clear::All);
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let pixel_height = 7 * 8;
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let buffer_c_end = (7 * 7 * 8 * 3) - 1;
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let mut pixel_row = 0;
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let mut pixel_col = 0;
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for byte in &self.bytes[..] {
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for byte in &self.bytes[..buffer_c_end] {
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let coords = termion::cursor::Goto(pixel_col + 1, pixel_row + 1);
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let byte_string = format!("{:08b}", byte);
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let new_string: String = byte_string.chars().map(|x| match x {
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