mirror of
https://github.com/FranLMSP/pokemon_sprite_decompress.git
synced 2024-11-23 17:41:31 +00:00
Update readme
This commit is contained in:
parent
f7443683c8
commit
cd3a7511e4
@ -3,7 +3,7 @@
|
|||||||
This is a mini-project I made just for fun and for practicing with bitwising and the Rust language.
|
This is a mini-project I made just for fun and for practicing with bitwising and the Rust language.
|
||||||
The code is not the cleanest ever, but I have plans to improve it later (I hope so).
|
The code is not the cleanest ever, but I have plans to improve it later (I hope so).
|
||||||
|
|
||||||
The 1st generation Pokémon sprites are compressed with a very interesting algorithm very well explained [here](https://youtu.be/aF1Yw_wu2cM) and [here](https://youtu.be/ZI50XUeN6QE) by the Youtube channel [Retro Game Mechanics Explained](https://www.youtube.com/channel/UCwRqWnW5ZkVaP_lZF7caZ-g). He also has a [Github profile](https://github.com/Dotsarecool/) and he made a tool which was very useful for me during the development of this mini-project: [](http://www.dotsarecool.com/rgme/tech/gen1decompress.html).
|
The 1st generation Pokémon sprites are compressed with a very interesting algorithm very well explained [here](https://youtu.be/aF1Yw_wu2cM) and [here](https://youtu.be/ZI50XUeN6QE) by the Youtube channel [Retro Game Mechanics Explained](https://www.youtube.com/channel/UCwRqWnW5ZkVaP_lZF7caZ-g). He also has a [Github profile](https://github.com/Dotsarecool/) and he made a tool which was very useful for me during the development of this mini-project: [http://www.dotsarecool.com/rgme/tech/gen1decompress.html](http://www.dotsarecool.com/rgme/tech/gen1decompress.html).
|
||||||
|
|
||||||
I tried to implement the whole algorithm by myself (by only taking the videos as reference) but I struggled a bit with the delta-coding step, so I took some reference from [this project](https://github.com/xvillaneau/poke-sprite-python/) (Thanks btw!).
|
I tried to implement the whole algorithm by myself (by only taking the videos as reference) but I struggled a bit with the delta-coding step, so I took some reference from [this project](https://github.com/xvillaneau/poke-sprite-python/) (Thanks btw!).
|
||||||
|
|
||||||
@ -22,7 +22,7 @@ I'm not sure if I can redistribute this files, but if you have a ROM of Pokémon
|
|||||||
```
|
```
|
||||||
dd if=pokemon-yellow-rom.gb of=who-is-that-pokemon.bin ibs=1 skip=183637 count=244
|
dd if=pokemon-yellow-rom.gb of=who-is-that-pokemon.bin ibs=1 skip=183637 count=244
|
||||||
```
|
```
|
||||||
Or instead, you can use the Alex's tool to dump the sprites from a ROM file or for compressing your own images: [](http://www.dotsarecool.com/rgme/tech/gen1decompress.html)
|
Or instead, you can use the Alex's tool to dump the sprites from a ROM file or for compressing your own images: [http://www.dotsarecool.com/rgme/tech/gen1decompress.html](http://www.dotsarecool.com/rgme/tech/gen1decompress.html)
|
||||||
|
|
||||||
# Contribution
|
# Contribution
|
||||||
As I mentioned, this is a project I made just for fun and practicing, but PR's and suggestions are welcome!
|
As I mentioned, this is a project I made just for fun and practicing, but PR's and suggestions are welcome!
|
||||||
|
Loading…
Reference in New Issue
Block a user