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This is a mini-project I made just for fun and for practicing with bitwising and the Rust language.
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This is a mini-project I made just for fun and for practicing with bitwising and the Rust language.
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The code is not the cleanest ever, but I have plans to improve it later (I hope so).
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The code is not the cleanest ever, but I have plans to improve it later (I hope so).
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The 1st generation Pokémon sprites are compressed with a very interesting algorithm very well explained [here](https://youtu.be/aF1Yw_wu2cM) and [here](https://youtu.be/ZI50XUeN6QE) by the Youtube channel [Retro Game Mechanics Explained](https://www.youtube.com/channel/UCwRqWnW5ZkVaP_lZF7caZ-g). He also has a [Github profile](https://github.com/Dotsarecool/) and he made a tool which was very useful for me during the development of this mini-project: [](http://www.dotsarecool.com/rgme/tech/gen1decompress.html).
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The 1st generation Pokémon sprites are compressed with a very interesting algorithm very well explained [here](https://youtu.be/aF1Yw_wu2cM) and [here](https://youtu.be/ZI50XUeN6QE) by the Youtube channel [Retro Game Mechanics Explained](https://www.youtube.com/channel/UCwRqWnW5ZkVaP_lZF7caZ-g). He also has a [Github profile](https://github.com/Dotsarecool/) and he made a tool which was very useful for me during the development of this mini-project: [http://www.dotsarecool.com/rgme/tech/gen1decompress.html](http://www.dotsarecool.com/rgme/tech/gen1decompress.html).
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I tried to implement the whole algorithm by myself (by only taking the videos as reference) but I struggled a bit with the delta-coding step, so I took some reference from [this project](https://github.com/xvillaneau/poke-sprite-python/) (Thanks btw!).
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I tried to implement the whole algorithm by myself (by only taking the videos as reference) but I struggled a bit with the delta-coding step, so I took some reference from [this project](https://github.com/xvillaneau/poke-sprite-python/) (Thanks btw!).
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@ -22,7 +22,7 @@ I'm not sure if I can redistribute this files, but if you have a ROM of Pokémon
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```
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```
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dd if=pokemon-yellow-rom.gb of=who-is-that-pokemon.bin ibs=1 skip=183637 count=244
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dd if=pokemon-yellow-rom.gb of=who-is-that-pokemon.bin ibs=1 skip=183637 count=244
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```
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```
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Or instead, you can use the Alex's tool to dump the sprites from a ROM file or for compressing your own images: [](http://www.dotsarecool.com/rgme/tech/gen1decompress.html)
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Or instead, you can use the Alex's tool to dump the sprites from a ROM file or for compressing your own images: [http://www.dotsarecool.com/rgme/tech/gen1decompress.html](http://www.dotsarecool.com/rgme/tech/gen1decompress.html)
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# Contribution
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# Contribution
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As I mentioned, this is a project I made just for fun and practicing, but PR's and suggestions are welcome!
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As I mentioned, this is a project I made just for fun and practicing, but PR's and suggestions are welcome!
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