Reduce get_tile_bytes calls

This commit is contained in:
Franco Colmenarez 2021-11-11 09:11:13 -05:00
parent a67c7d5bb6
commit 66182da336
2 changed files with 93 additions and 46 deletions

View File

@ -58,7 +58,9 @@ pub struct Bus {
impl Bus { impl Bus {
pub fn new() -> Self { pub fn new() -> Self {
let game_rom = match ROM::load_file("/home/fran/Development/Personal/Rust/rmg-001/ignore/mario-land.gb".to_string()) { let game_rom = match ROM::load_file("/home/fran/Development/Personal/Rust/rmg-001/ignore/mario-land.gb".to_string()) {
// let game_rom = match ROM::load_file("ignore/dmg-acid2.gb".to_string()) {
// let game_rom = match ROM::load_file("ignore/mario-land.gb".to_string()) { // let game_rom = match ROM::load_file("ignore/mario-land.gb".to_string()) {
// let game_rom = match ROM::load_file("ignore/tetris.gb".to_string()) {
// let game_rom = match ROM::load_file("ignore/mooneye/emulator-only/mbc1/bits_bank1.gb".to_string()) { // let game_rom = match ROM::load_file("ignore/mooneye/emulator-only/mbc1/bits_bank1.gb".to_string()) {
// let game_rom = match ROM::load_file("roms/cpu_instrs.gb".to_string()) { // let game_rom = match ROM::load_file("roms/cpu_instrs.gb".to_string()) {
// let game_rom = match ROM::load_file("roms/cpu_instrs_individual/01-special.gb".to_string()) { // let game_rom = match ROM::load_file("roms/cpu_instrs_individual/01-special.gb".to_string()) {

View File

@ -93,11 +93,12 @@ struct Sprite {
x: u8, x: u8,
y: u8, y: u8,
tile_number: u8, tile_number: u8,
palette: u8,
x_flip: bool, x_flip: bool,
y_flip: bool, y_flip: bool,
over_bg: bool, over_bg: bool,
palette_one: bool,
is_long: bool, is_long: bool,
bit_pixels: Option<[u8; 8]>,
} }
impl Sprite { impl Sprite {
@ -105,7 +106,7 @@ impl Sprite {
self.x self.x
} }
pub fn get_pixel(&self, lcd_x: u8, lcd_y: u8, bus: &Bus, last_bg_index: u8) -> Option<Pixel> { pub fn get_pixel(&mut self, lcd_x: u8, lcd_y: u8, bus: &Bus, last_bg_index: u8) -> Option<Pixel> {
if lcd_x < self.x.saturating_sub(8) || lcd_x >= self.x { if lcd_x < self.x.saturating_sub(8) || lcd_x >= self.x {
return None; return None;
} }
@ -118,10 +119,8 @@ impl Sprite {
true => 16, true => 16,
false => 8, false => 8,
}; };
let x = lcd_x.saturating_sub(self.x.saturating_sub(8)); let x = lcd_x.saturating_sub(self.x.saturating_sub(8));
let y = lcd_y.saturating_sub(self.y .saturating_sub(16)); let y = lcd_y.saturating_sub(self.y .saturating_sub(16));
let x = match self.x_flip { let x = match self.x_flip {
true => 7 - x, true => 7 - x,
false => x, false => x,
@ -131,33 +130,38 @@ impl Sprite {
false => y, false => y,
}; };
let mut tile_number = self.tile_number; let bit_pixel_index = (x as usize).rem_euclid(8);
if self.is_long && x <= 7 { let bit_pixel = match self.bit_pixels {
tile_number = tile_number & 0xFE; Some(bit_pixels_array) => {
} else if self.is_long && x > 7 { bit_pixels_array[bit_pixel_index]
tile_number = tile_number | 0x01; },
} None => {
let mut tile_number = self.tile_number;
let tile_line = y.rem_euclid(height) * 2; if self.is_long && x <= 7 {
let addr = 0x8000 + (tile_number as u16 * 16) + tile_line as u16; tile_number = tile_number & 0xFE;
} else if self.is_long && x > 7 {
tile_number = tile_number | 0x01;
}
let tile_byte_1 = bus.read(addr); let tile_line = y.rem_euclid(height) * 2;
let tile_byte_2 = bus.read(addr + 1); let addr = 0x8000 + (tile_number as u16 * 16) + tile_line as u16;
let pixels = PPU::get_byte_pixels(tile_byte_1, tile_byte_2); let tile_byte_1 = bus.read(addr);
let tile_byte_2 = bus.read(addr + 1);
let bit_pixels_array = PPU::get_byte_pixels(tile_byte_1, tile_byte_2);
self.bit_pixels = Some(bit_pixels_array);
let index = (x as usize).rem_euclid(8); bit_pixels_array[bit_pixel_index]
}
};
if pixels[index] == 0 { if bit_pixel == 0 {
return None; return None;
} }
let palette = match self.palette_one { Some(PPU::get_pixel(PPU::get_palette(bit_pixel, self.palette)))
true => bus.read(OBJECT_PALETTE_1_ADDRESS),
false => bus.read(OBJECT_PALETTE_0_ADDRESS),
};
Some(PPU::get_pixel(PPU::get_palette(pixels[index], palette)))
} }
} }
@ -167,7 +171,10 @@ pub struct PPU {
sprite_buffer: Vec<Sprite>, sprite_buffer: Vec<Sprite>,
window_y_counter: u8, window_y_counter: u8,
last_bg_index: u8, last_bg_index: u8,
bg_palette: u8,
lcd_control_cache: Option<u8>, lcd_control_cache: Option<u8>,
current_background_pixels: Option<[u8; 8]>,
current_window_pixels: Option<[u8; 8]>,
lcd_y: u8, lcd_y: u8,
scroll_x: u8, scroll_x: u8,
scroll_y: u8, scroll_y: u8,
@ -183,7 +190,10 @@ impl PPU {
sprite_buffer: Vec::new(), sprite_buffer: Vec::new(),
window_y_counter: 0, window_y_counter: 0,
last_bg_index: 0, last_bg_index: 0,
bg_palette: 0,
lcd_control_cache: None, lcd_control_cache: None,
current_background_pixels: None,
current_window_pixels: None,
lcd_y: 0, lcd_y: 0,
scroll_x: 0, scroll_x: 0,
scroll_y: 0, scroll_y: 0,
@ -291,6 +301,8 @@ impl PPU {
if !self.get_lcd_control(bus, LCDControl::ObjectEnable) { if !self.get_lcd_control(bus, LCDControl::ObjectEnable) {
return; return;
} }
let palette_0 = bus.read(OBJECT_PALETTE_0_ADDRESS);
let palette_1 = bus.read(OBJECT_PALETTE_1_ADDRESS);
let long_sprites = self.get_lcd_control(bus, LCDControl::ObjectSize); let long_sprites = self.get_lcd_control(bus, LCDControl::ObjectSize);
let mut addr = SPRITE_ATTRIBUTE_TABLE.begin(); let mut addr = SPRITE_ATTRIBUTE_TABLE.begin();
while addr <= SPRITE_ATTRIBUTE_TABLE.end() { while addr <= SPRITE_ATTRIBUTE_TABLE.end() {
@ -329,10 +341,14 @@ impl PPU {
y, y,
tile_number, tile_number,
is_long: long_sprites, is_long: long_sprites,
palette_one: get_bit(attributes, BitIndex::I4), palette: match get_bit(attributes, BitIndex::I4) {
true => palette_1,
false => palette_0,
},
x_flip: get_bit(attributes, BitIndex::I5), x_flip: get_bit(attributes, BitIndex::I5),
y_flip: get_bit(attributes, BitIndex::I6), y_flip: get_bit(attributes, BitIndex::I6),
over_bg: get_bit(attributes, BitIndex::I7), over_bg: get_bit(attributes, BitIndex::I7),
bit_pixels: None,
}); });
addr += 4; addr += 4;
@ -340,9 +356,9 @@ impl PPU {
self.sprite_buffer.sort_by(|a, b| a.x().cmp(&b.x())); self.sprite_buffer.sort_by(|a, b| a.x().cmp(&b.x()));
} }
fn find_sprite_pixel(&self, lcd_x: u8, bus: &Bus) -> Option<Pixel> { fn find_sprite_pixel(&mut self, lcd_x: u8, bus: &Bus) -> Option<Pixel> {
let lcd_y = self.lcd_y; let lcd_y = self.lcd_y;
for sprite in &self.sprite_buffer { for sprite in &mut self.sprite_buffer {
if let Some(pixel) = sprite.get_pixel(lcd_x, lcd_y, bus, self.last_bg_index) { if let Some(pixel) = sprite.get_pixel(lcd_x, lcd_y, bus, self.last_bg_index) {
return Some(pixel); return Some(pixel);
} }
@ -434,19 +450,32 @@ impl PPU {
let x = lcd_x.wrapping_sub(window_x.saturating_sub(7)); let x = lcd_x.wrapping_sub(window_x.saturating_sub(7));
let y = self.window_y_counter; let y = self.window_y_counter;
let default_mode = self.get_lcd_control(bus, LCDControl::TileAddressMode); let bit_pixel_index = (x as usize).rem_euclid(8);
let tilemap_area = match self.get_lcd_control(bus, LCDControl::WindowTileMapAddress) { if bit_pixel_index == 0 {
true => 0x9C00, self.current_window_pixels = None;
false => 0x9800, }
let bit_pixel = match self.current_window_pixels {
Some(bit_pixels_array) => {
bit_pixels_array[bit_pixel_index]
},
None => {
let default_mode = self.get_lcd_control(bus, LCDControl::TileAddressMode);
let tilemap_area = match self.get_lcd_control(bus, LCDControl::WindowTileMapAddress) {
true => 0x9C00,
false => 0x9800,
};
let (tile_byte_1, tile_byte_2) = PPU::get_tile_bytes(x, y, tilemap_area, default_mode, bus);
let bit_pixels_array = PPU::get_byte_pixels(tile_byte_1, tile_byte_2);
self.current_window_pixels = Some(bit_pixels_array);
bit_pixels_array[bit_pixel_index]
},
}; };
let (tile_byte_1, tile_byte_2) = PPU::get_tile_bytes(x, y, tilemap_area, default_mode, bus);
let palette = bus.read(BACKGROUND_PALETTE_ADDRESS); self.last_bg_index = bit_pixel & 0b11;
let pixels = PPU::get_byte_pixels(tile_byte_1, tile_byte_2);
let index = pixels[(x as usize).rem_euclid(8)];
self.last_bg_index = index & 0b11;
Some(PPU::get_pixel(PPU::get_palette(index, palette))) Some(PPU::get_pixel(PPU::get_palette(bit_pixel, self.bg_palette)))
} }
fn get_background_pixel(&mut self, lcd_x: u8, bus: &Bus) -> Option<Pixel> { fn get_background_pixel(&mut self, lcd_x: u8, bus: &Bus) -> Option<Pixel> {
@ -454,22 +483,34 @@ impl PPU {
return None; return None;
} }
let lcd_y = self.lcd_y; let lcd_y = self.lcd_y;
let palette = bus.read(BACKGROUND_PALETTE_ADDRESS);
let y = lcd_y.wrapping_add(self.scroll_y); let y = lcd_y.wrapping_add(self.scroll_y);
let x = lcd_x.wrapping_add(self.scroll_x); let x = lcd_x.wrapping_add(self.scroll_x);
let bit_pixel_index = x.rem_euclid(8) as usize;
let default_mode = self.get_lcd_control(bus, LCDControl::TileAddressMode); if bit_pixel_index == 0 {
let tilemap_area = match self.get_lcd_control(bus, LCDControl::BackgroundTileMapAddress) { self.current_background_pixels = None;
true => 0x9C00, }
false => 0x9800,
let bit_pixel = match self.current_background_pixels {
Some(bit_pixels_array) => {
bit_pixels_array[bit_pixel_index]
},
None => {
let default_mode = self.get_lcd_control(bus, LCDControl::TileAddressMode);
let tilemap_area = match self.get_lcd_control(bus, LCDControl::BackgroundTileMapAddress) {
true => 0x9C00,
false => 0x9800,
};
let (tile_byte_1, tile_byte_2) = PPU::get_tile_bytes(x, y, tilemap_area, default_mode, bus);
let bit_pixels_array = PPU::get_byte_pixels(tile_byte_1, tile_byte_2);
self.current_background_pixels = Some(bit_pixels_array);
bit_pixels_array[bit_pixel_index]
},
}; };
let (tile_byte_1, tile_byte_2) = PPU::get_tile_bytes(x, y, tilemap_area, default_mode, bus); self.last_bg_index = bit_pixel & 0b11;
let bg_pixels = PPU::get_byte_pixels(tile_byte_1, tile_byte_2); Some(PPU::get_pixel(PPU::get_palette(bit_pixel, self.bg_palette)))
let index = bg_pixels[x.rem_euclid(8) as usize];
self.last_bg_index = index & 0b11;
Some(PPU::get_pixel(PPU::get_palette(index, palette)))
} }
fn draw_line(&mut self, bus: &Bus, frame_buffer: &mut [u8]) { fn draw_line(&mut self, bus: &Bus, frame_buffer: &mut [u8]) {
@ -477,6 +518,10 @@ impl PPU {
if lcd_y as u32 >= LCD_HEIGHT { if lcd_y as u32 >= LCD_HEIGHT {
return; return;
} }
self.current_background_pixels = None;
self.current_window_pixels = None;
self.bg_palette = bus.read(BACKGROUND_PALETTE_ADDRESS);
let mut lcd_x: u8 = 0; let mut lcd_x: u8 = 0;
let mut window_drawn = false; let mut window_drawn = false;
while (lcd_x as u32) < LCD_WIDTH { while (lcd_x as u32) < LCD_WIDTH {