Reduce get_tile_bytes calls

This commit is contained in:
Franco Colmenarez 2021-11-11 09:11:13 -05:00
parent a67c7d5bb6
commit 66182da336
2 changed files with 93 additions and 46 deletions

View File

@ -58,7 +58,9 @@ pub struct Bus {
impl Bus {
pub fn new() -> Self {
let game_rom = match ROM::load_file("/home/fran/Development/Personal/Rust/rmg-001/ignore/mario-land.gb".to_string()) {
// let game_rom = match ROM::load_file("ignore/dmg-acid2.gb".to_string()) {
// let game_rom = match ROM::load_file("ignore/mario-land.gb".to_string()) {
// let game_rom = match ROM::load_file("ignore/tetris.gb".to_string()) {
// let game_rom = match ROM::load_file("ignore/mooneye/emulator-only/mbc1/bits_bank1.gb".to_string()) {
// let game_rom = match ROM::load_file("roms/cpu_instrs.gb".to_string()) {
// let game_rom = match ROM::load_file("roms/cpu_instrs_individual/01-special.gb".to_string()) {

View File

@ -93,11 +93,12 @@ struct Sprite {
x: u8,
y: u8,
tile_number: u8,
palette: u8,
x_flip: bool,
y_flip: bool,
over_bg: bool,
palette_one: bool,
is_long: bool,
bit_pixels: Option<[u8; 8]>,
}
impl Sprite {
@ -105,7 +106,7 @@ impl Sprite {
self.x
}
pub fn get_pixel(&self, lcd_x: u8, lcd_y: u8, bus: &Bus, last_bg_index: u8) -> Option<Pixel> {
pub fn get_pixel(&mut self, lcd_x: u8, lcd_y: u8, bus: &Bus, last_bg_index: u8) -> Option<Pixel> {
if lcd_x < self.x.saturating_sub(8) || lcd_x >= self.x {
return None;
}
@ -118,10 +119,8 @@ impl Sprite {
true => 16,
false => 8,
};
let x = lcd_x.saturating_sub(self.x.saturating_sub(8));
let y = lcd_y.saturating_sub(self.y .saturating_sub(16));
let x = match self.x_flip {
true => 7 - x,
false => x,
@ -131,6 +130,13 @@ impl Sprite {
false => y,
};
let bit_pixel_index = (x as usize).rem_euclid(8);
let bit_pixel = match self.bit_pixels {
Some(bit_pixels_array) => {
bit_pixels_array[bit_pixel_index]
},
None => {
let mut tile_number = self.tile_number;
if self.is_long && x <= 7 {
@ -144,20 +150,18 @@ impl Sprite {
let tile_byte_1 = bus.read(addr);
let tile_byte_2 = bus.read(addr + 1);
let bit_pixels_array = PPU::get_byte_pixels(tile_byte_1, tile_byte_2);
self.bit_pixels = Some(bit_pixels_array);
let pixels = PPU::get_byte_pixels(tile_byte_1, tile_byte_2);
bit_pixels_array[bit_pixel_index]
}
};
let index = (x as usize).rem_euclid(8);
if pixels[index] == 0 {
if bit_pixel == 0 {
return None;
}
let palette = match self.palette_one {
true => bus.read(OBJECT_PALETTE_1_ADDRESS),
false => bus.read(OBJECT_PALETTE_0_ADDRESS),
};
Some(PPU::get_pixel(PPU::get_palette(pixels[index], palette)))
Some(PPU::get_pixel(PPU::get_palette(bit_pixel, self.palette)))
}
}
@ -167,7 +171,10 @@ pub struct PPU {
sprite_buffer: Vec<Sprite>,
window_y_counter: u8,
last_bg_index: u8,
bg_palette: u8,
lcd_control_cache: Option<u8>,
current_background_pixels: Option<[u8; 8]>,
current_window_pixels: Option<[u8; 8]>,
lcd_y: u8,
scroll_x: u8,
scroll_y: u8,
@ -183,7 +190,10 @@ impl PPU {
sprite_buffer: Vec::new(),
window_y_counter: 0,
last_bg_index: 0,
bg_palette: 0,
lcd_control_cache: None,
current_background_pixels: None,
current_window_pixels: None,
lcd_y: 0,
scroll_x: 0,
scroll_y: 0,
@ -291,6 +301,8 @@ impl PPU {
if !self.get_lcd_control(bus, LCDControl::ObjectEnable) {
return;
}
let palette_0 = bus.read(OBJECT_PALETTE_0_ADDRESS);
let palette_1 = bus.read(OBJECT_PALETTE_1_ADDRESS);
let long_sprites = self.get_lcd_control(bus, LCDControl::ObjectSize);
let mut addr = SPRITE_ATTRIBUTE_TABLE.begin();
while addr <= SPRITE_ATTRIBUTE_TABLE.end() {
@ -329,10 +341,14 @@ impl PPU {
y,
tile_number,
is_long: long_sprites,
palette_one: get_bit(attributes, BitIndex::I4),
palette: match get_bit(attributes, BitIndex::I4) {
true => palette_1,
false => palette_0,
},
x_flip: get_bit(attributes, BitIndex::I5),
y_flip: get_bit(attributes, BitIndex::I6),
over_bg: get_bit(attributes, BitIndex::I7),
bit_pixels: None,
});
addr += 4;
@ -340,9 +356,9 @@ impl PPU {
self.sprite_buffer.sort_by(|a, b| a.x().cmp(&b.x()));
}
fn find_sprite_pixel(&self, lcd_x: u8, bus: &Bus) -> Option<Pixel> {
fn find_sprite_pixel(&mut self, lcd_x: u8, bus: &Bus) -> Option<Pixel> {
let lcd_y = self.lcd_y;
for sprite in &self.sprite_buffer {
for sprite in &mut self.sprite_buffer {
if let Some(pixel) = sprite.get_pixel(lcd_x, lcd_y, bus, self.last_bg_index) {
return Some(pixel);
}
@ -434,19 +450,32 @@ impl PPU {
let x = lcd_x.wrapping_sub(window_x.saturating_sub(7));
let y = self.window_y_counter;
let bit_pixel_index = (x as usize).rem_euclid(8);
if bit_pixel_index == 0 {
self.current_window_pixels = None;
}
let bit_pixel = match self.current_window_pixels {
Some(bit_pixels_array) => {
bit_pixels_array[bit_pixel_index]
},
None => {
let default_mode = self.get_lcd_control(bus, LCDControl::TileAddressMode);
let tilemap_area = match self.get_lcd_control(bus, LCDControl::WindowTileMapAddress) {
true => 0x9C00,
false => 0x9800,
};
let (tile_byte_1, tile_byte_2) = PPU::get_tile_bytes(x, y, tilemap_area, default_mode, bus);
let bit_pixels_array = PPU::get_byte_pixels(tile_byte_1, tile_byte_2);
self.current_window_pixels = Some(bit_pixels_array);
let palette = bus.read(BACKGROUND_PALETTE_ADDRESS);
let pixels = PPU::get_byte_pixels(tile_byte_1, tile_byte_2);
let index = pixels[(x as usize).rem_euclid(8)];
self.last_bg_index = index & 0b11;
bit_pixels_array[bit_pixel_index]
},
};
Some(PPU::get_pixel(PPU::get_palette(index, palette)))
self.last_bg_index = bit_pixel & 0b11;
Some(PPU::get_pixel(PPU::get_palette(bit_pixel, self.bg_palette)))
}
fn get_background_pixel(&mut self, lcd_x: u8, bus: &Bus) -> Option<Pixel> {
@ -454,22 +483,34 @@ impl PPU {
return None;
}
let lcd_y = self.lcd_y;
let palette = bus.read(BACKGROUND_PALETTE_ADDRESS);
let y = lcd_y.wrapping_add(self.scroll_y);
let x = lcd_x.wrapping_add(self.scroll_x);
let bit_pixel_index = x.rem_euclid(8) as usize;
if bit_pixel_index == 0 {
self.current_background_pixels = None;
}
let bit_pixel = match self.current_background_pixels {
Some(bit_pixels_array) => {
bit_pixels_array[bit_pixel_index]
},
None => {
let default_mode = self.get_lcd_control(bus, LCDControl::TileAddressMode);
let tilemap_area = match self.get_lcd_control(bus, LCDControl::BackgroundTileMapAddress) {
true => 0x9C00,
false => 0x9800,
};
let (tile_byte_1, tile_byte_2) = PPU::get_tile_bytes(x, y, tilemap_area, default_mode, bus);
let bit_pixels_array = PPU::get_byte_pixels(tile_byte_1, tile_byte_2);
self.current_background_pixels = Some(bit_pixels_array);
let bg_pixels = PPU::get_byte_pixels(tile_byte_1, tile_byte_2);
let index = bg_pixels[x.rem_euclid(8) as usize];
self.last_bg_index = index & 0b11;
bit_pixels_array[bit_pixel_index]
},
};
self.last_bg_index = bit_pixel & 0b11;
Some(PPU::get_pixel(PPU::get_palette(index, palette)))
Some(PPU::get_pixel(PPU::get_palette(bit_pixel, self.bg_palette)))
}
fn draw_line(&mut self, bus: &Bus, frame_buffer: &mut [u8]) {
@ -477,6 +518,10 @@ impl PPU {
if lcd_y as u32 >= LCD_HEIGHT {
return;
}
self.current_background_pixels = None;
self.current_window_pixels = None;
self.bg_palette = bus.read(BACKGROUND_PALETTE_ADDRESS);
let mut lcd_x: u8 = 0;
let mut window_drawn = false;
while (lcd_x as u32) < LCD_WIDTH {