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https://github.com/FranLMSP/rmg-001.git
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More cgb-acid2 progress
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parent
eb0f61aebd
commit
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36
src/ppu.rs
36
src/ppu.rs
@ -71,9 +71,9 @@ impl ColorPalette {
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}
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fn extract_rgb(color: u16) -> RGBA {
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let red = (color & 0b1111).to_be_bytes()[1];
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let green = ((color >> 4) & 0b1111).to_be_bytes()[1];
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let blue = ((color >> 8) & 0b1111).to_be_bytes()[1];
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let red = (color & 0b11111).to_be_bytes()[1];
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let green = ((color >> 5) & 0b11111).to_be_bytes()[1];
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let blue = ((color >> 10) & 0b11111).to_be_bytes()[1];
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RGBA((red << 3) | (red >> 2), (green << 3) | (green >> 2), (blue << 3) | (blue >> 2), 0)
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}
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@ -195,7 +195,7 @@ impl Sprite {
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self.x
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}
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pub fn get_pixel(&mut self, lcd_x: u8, lcd_y: u8, vram: &[u8], last_bg_index: u8, lcd_control: u8, is_cgb: bool) -> Option<(Pixel, bool, u8)> {
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pub fn get_pixel(&mut self, lcd_x: u8, lcd_y: u8, vram: &[u8], last_bg_index: u8, last_bg_priority: bool, lcd_control: u8, is_cgb: bool) -> Option<(Pixel, bool, u8)> {
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if !LCDControl::ObjectEnable.get(lcd_control) {
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return None;
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}
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@ -204,6 +204,10 @@ impl Sprite {
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return None;
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}
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if is_cgb && LCDControl::BackgroundPriority.get(lcd_control) && last_bg_priority {
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return None;
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}
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if self.over_bg && (last_bg_index & 0b11) != 0 {
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return None;
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}
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@ -244,8 +248,8 @@ impl Sprite {
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let addr = 0x8000 + (tile_number as u16 * 16) + tile_line as u16;
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let vram_start = 0x8000;
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let tile_byte_1 = vram[(addr - vram_start) as usize];
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let tile_byte_2 = vram[(addr - vram_start + 1) as usize];
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let tile_byte_1 = vram[(0x2000 * self.vram_bank as usize) + (addr - vram_start) as usize];
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let tile_byte_2 = vram[(0x2000 * self.vram_bank as usize) + (addr - vram_start + 1) as usize];
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let bit_pixels_array = PPU::get_byte_pixels(tile_byte_1, tile_byte_2);
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self.bit_pixels = Some(bit_pixels_array);
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@ -274,6 +278,7 @@ pub struct PPU {
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sprite_buffer: Vec<Sprite>,
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window_y_counter: u8,
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last_bg_index: u8,
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last_bg_priority: bool,
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bg_palette: u8,
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lcd_control: u8,
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current_background_pixels: Option<([u8; 8], u8)>,
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@ -306,6 +311,7 @@ impl PPU {
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sprite_buffer: Vec::new(),
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window_y_counter: 0,
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last_bg_index: 0,
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last_bg_priority: false,
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bg_palette: 0,
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lcd_control: 0,
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current_background_pixels: None,
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@ -482,7 +488,7 @@ impl PPU {
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self.lcd_y = self.lcd_y.wrapping_add(1);
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self.lcd_x = 0;
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if self.window_drawn {
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self.window_y_counter += 1;
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self.window_y_counter = self.window_y_counter.saturating_add(1);
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}
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// Frame completed
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@ -598,7 +604,7 @@ impl PPU {
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fn find_sprite_pixel(&mut self) -> Option<(Pixel, bool, u8)> {
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let lcd_y = self.lcd_y;
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for sprite in &mut self.sprite_buffer {
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if let Some(pixel) = sprite.get_pixel(self.lcd_x, lcd_y, &self.vram, self.last_bg_index, self.lcd_control, self.cgb_mode) {
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if let Some(pixel) = sprite.get_pixel(self.lcd_x, lcd_y, &self.vram, self.last_bg_index, self.last_bg_priority, self.lcd_control, self.cgb_mode) {
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return Some(pixel);
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}
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}
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@ -693,9 +699,16 @@ impl PPU {
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}
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fn get_window_pixel(&mut self) -> Option<(Pixel, u8)> {
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if !self.window_enable {
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if !self.window_enable {
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self.last_bg_index = 0b00;
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return None;
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}
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if !self.cgb_mode {
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if !self.background_priority || !self.window_enable {
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self.last_bg_index = 0b00;
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return None;
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}
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}
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let lcd_y = self.lcd_y;
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let lcd_x = self.lcd_x;
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@ -732,6 +745,7 @@ impl PPU {
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let (tile_byte_1, tile_byte_2, info) = self.get_tile_bytes(x, y, tilemap_area, default_mode);
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let bit_pixels_array = PPU::get_byte_pixels(tile_byte_1, tile_byte_2);
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self.current_window_pixels = Some((bit_pixels_array, info.palette_number));
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self.last_bg_priority = info.bg_to_oam_priority;
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(bit_pixels_array, info.palette_number)
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},
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@ -746,7 +760,8 @@ impl PPU {
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}
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fn get_background_pixel(&mut self) -> Option<(Pixel, u8)> {
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if !self.background_priority {
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if !self.cgb_mode && !self.background_priority {
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self.last_bg_index = 0b00;
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return None;
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}
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let lcd_y = self.lcd_y;
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@ -772,6 +787,7 @@ impl PPU {
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let (tile_byte_1, tile_byte_2, info) = self.get_tile_bytes(x, y, tilemap_area, default_mode);
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let bit_pixels_array = PPU::get_byte_pixels(tile_byte_1, tile_byte_2);
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self.current_background_pixels = Some((bit_pixels_array, info.palette_number));
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self.last_bg_priority = info.bg_to_oam_priority;
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(bit_pixels_array, info.palette_number)
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},
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