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https://github.com/FranLMSP/rmg-001.git
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Calculating frames delay in microseconds
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4caac23f66
commit
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@ -14,7 +14,7 @@ impl Frames {
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count: 0,
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timer: Instant::now(),
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time_start: 0,
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fps: 1000 / 63,
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fps: 16600,
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}
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}
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@ -23,7 +23,7 @@ impl Frames {
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}
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pub fn reset_timer(&mut self) {
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self.time_start = self.timer.elapsed().as_millis();
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self.timer = Instant::now();
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}
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pub fn increment(&mut self) {
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@ -38,13 +38,12 @@ impl Frames {
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self.count
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}
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pub fn limit(&mut self) {
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let elapsed = self.elapsed_ms();
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// println!("{}", elapsed);
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pub fn limit(&self) {
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let elapsed = self.timer.elapsed().as_micros();
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if elapsed > self.fps {
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// println!("Frame dropped");
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return;
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}
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thread::sleep(time::Duration::from_millis((self.fps - elapsed).try_into().unwrap()));
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let wait = (self.fps - elapsed).try_into().unwrap();
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thread::sleep(time::Duration::from_micros(wait));
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}
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}
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@ -42,7 +42,7 @@ pub fn create_window<T>(width: u32, height: u32, title: String, event_loop: &Eve
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pub fn start_eventloop() {
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let mut emulator = Emulator::new();
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let mut frames = Frames::new();
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let mut frame_counter = Frames::new();
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let mut frame_limit = Frames::new();
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env_logger::init();
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@ -81,16 +81,16 @@ pub fn start_eventloop() {
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*control_flow = ControlFlow::Exit
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},
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Event::MainEventsCleared => {
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frame_limit.reset_timer();
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emulator.run(Cycles(70224), pixels.get_frame());
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frames.increment();
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window.request_redraw();
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if frames.elapsed_ms() >= 1000 {
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window.set_title(&format!("rmg-001 (FPS: {})", frames.count()));
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frames.reset_count();
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frames.reset_timer();
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frame_counter.increment();
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if frame_counter.elapsed_ms() >= 1000 {
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window.set_title(&format!("rmg-001 (FPS: {})", frame_counter.count()));
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frame_counter.reset_count();
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frame_counter.reset_timer();
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}
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window.request_redraw();
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frame_limit.limit();
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frame_limit.reset_timer();
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},
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Event::RedrawRequested(_) => {
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if pixels
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