mirror of
https://github.com/FranLMSP/rmg-001.git
synced 2024-11-23 10:12:11 +00:00
Fix window and implement sprite over background
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parent
2474cd72b7
commit
aa30b98679
94
src/ppu.rs
94
src/ppu.rs
@ -23,8 +23,8 @@ pub const DMA_ADDRESS: u16 = 0xFF46;
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pub const BACKGROUND_PALETTE_ADDRESS: u16 = 0xFF47;
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pub const OBJECT_PALETTE_0_ADDRESS: u16 = 0xFF48;
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pub const OBJECT_PALETTE_1_ADDRESS: u16 = 0xFF49;
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pub const WINDOW_X_ADDRESS: u16 = 0xFF4A;
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pub const WINDOW_Y_ADDRESS: u16 = 0xFF4B;
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pub const WINDOW_X_ADDRESS: u16 = 0xFF4B;
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pub const WINDOW_Y_ADDRESS: u16 = 0xFF4A;
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pub const TILE_MAP_ADDRESS: u16 = 0x9800;
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#[derive(Debug, Copy, Clone)]
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@ -89,12 +89,6 @@ pub enum LCDStatus {
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ModeFlag(LCDStatusModeFlag),
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}
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pub struct PPU {
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state: bool,
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cycles: Cycles,
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sprite_buffer: Vec<Sprite>,
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}
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struct Sprite {
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x: u8,
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y: u8,
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@ -111,13 +105,13 @@ impl Sprite {
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self.x
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}
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pub fn get_pixel(&self, lcd_x: u8, lcd_y: u8, bus: &Bus) -> Option<Pixel> {
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pub fn get_pixel(&self, lcd_x: u8, lcd_y: u8, bus: &Bus, last_bg_index: u8) -> Option<Pixel> {
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if lcd_x < self.x.saturating_sub(8) || lcd_x >= self.x {
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return None;
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}
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if self.over_bg {
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// todo!("Implement over_bg sprite property");
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if self.over_bg && (last_bg_index & 0b11) != 0 {
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return None;
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}
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let height: u8 = match self.is_long {
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@ -151,9 +145,11 @@ impl Sprite {
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let tile_byte_1 = bus.read(addr);
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let tile_byte_2 = bus.read(addr + 1);
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let pixel_index = (x as usize).rem_euclid(8);
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let pixels = PPU::get_byte_pixels(tile_byte_1, tile_byte_2);
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if PPU::get_two_bit_byte_pixels(tile_byte_1, tile_byte_2)[pixel_index] == 0 {
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let index = (x as usize).rem_euclid(8);
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if pixels[index] == 0 {
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return None;
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}
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@ -161,18 +157,26 @@ impl Sprite {
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true => bus.read(OBJECT_PALETTE_1_ADDRESS),
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false => bus.read(OBJECT_PALETTE_0_ADDRESS),
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};
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let pixels = PPU::get_byte_pixels(tile_byte_1, tile_byte_2, palette);
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Some(pixels[pixel_index])
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Some(PPU::get_pixel(PPU::get_palette(pixels[index], palette)))
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}
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}
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pub struct PPU {
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state: bool,
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cycles: Cycles,
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sprite_buffer: Vec<Sprite>,
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window_y_counter: u8,
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last_bg_index: u8,
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}
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impl PPU {
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pub fn new() -> Self {
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Self {
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state: false,
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cycles: Cycles(0),
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sprite_buffer: Vec::new(),
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window_y_counter: 0,
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last_bg_index: 0,
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}
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}
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@ -219,9 +223,11 @@ impl PPU {
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self.reset_cycles();
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PPU::set_lcd_y(bus, PPU::get_lcd_y(bus).wrapping_add(1));
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// Frame completed
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if PPU::get_lcd_y(bus) > 153 {
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PPU::set_lcd_y(bus, 0);
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self.window_y_counter = 0;
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}
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// self.check_lyc(bus);
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self.stat_interrupt(bus);
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@ -273,7 +279,7 @@ impl PPU {
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// but since we are on an emulator we can avoud that limitation
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if self.sprite_buffer.len() >= 10 {
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// todo!("Make a setting for the 10 sprites per scanline");
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// break;
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break;
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}
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let y = bus.read(addr);
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let x = bus.read(addr + 1);
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@ -318,7 +324,7 @@ impl PPU {
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fn find_sprite_pixel(&self, lcd_x: u8, bus: &Bus) -> Option<Pixel> {
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let lcd_y = PPU::get_lcd_y(bus);
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for sprite in &self.sprite_buffer {
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if let Some(pixel) = sprite.get_pixel(lcd_x, lcd_y, bus) {
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if let Some(pixel) = sprite.get_pixel(lcd_x, lcd_y, bus, self.last_bg_index) {
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return Some(pixel);
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}
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}
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@ -408,17 +414,23 @@ impl PPU {
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(bus.read(addr), bus.read(addr + 1))
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}
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fn get_window_pixel(lcd_x: u8, bus: &Bus) -> Option<Pixel> {
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fn get_window_pixel(&mut self, lcd_x: u8, bus: &Bus) -> Option<Pixel> {
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let lcd_y = PPU::get_lcd_y(bus);
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let window_x = PPU::get_window_x(bus);
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let window_y = PPU::get_window_y(bus);
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if !PPU::get_lcd_control(bus, LCDControl::WindowEnable) || lcd_x < (window_x.saturating_sub(7)) || window_y != lcd_y {
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if
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!PPU::get_lcd_control(bus, LCDControl::WindowEnable) ||
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lcd_x < window_x.saturating_sub(7) ||
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lcd_y < window_y ||
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window_y >= 144 ||
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window_x.saturating_sub(7) >= 160
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{
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return None;
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}
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let x = lcd_x.wrapping_sub(window_x.saturating_sub(7));
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let y = lcd_y.wrapping_sub(window_y);
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let y = self.window_y_counter;
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let default_mode = PPU::get_lcd_control(bus, LCDControl::TileAddressMode);
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let tilemap_area = match PPU::get_lcd_control(bus, LCDControl::WindowTileMapAddress) {
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@ -428,12 +440,14 @@ impl PPU {
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let (tile_byte_1, tile_byte_2) = PPU::get_tile_bytes(x, y, tilemap_area, default_mode, bus);
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let palette = bus.read(BACKGROUND_PALETTE_ADDRESS);
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let pixels = PPU::get_byte_pixels(tile_byte_1, tile_byte_2, palette);
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let pixels = PPU::get_byte_pixels(tile_byte_1, tile_byte_2);
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let index = pixels[(x as usize).rem_euclid(8)];
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self.last_bg_index = index & 0b11;
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Some(pixels[(x as usize).rem_euclid(8)])
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Some(PPU::get_pixel(PPU::get_palette(index, palette)))
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}
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fn get_background_pixel(lcd_x: u8, bus: &Bus) -> Option<Pixel> {
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fn get_background_pixel(&mut self, lcd_x: u8, bus: &Bus) -> Option<Pixel> {
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if !PPU::get_lcd_control(bus, LCDControl::BackgroundPriority) {
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return None;
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}
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@ -449,10 +463,11 @@ impl PPU {
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};
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let (tile_byte_1, tile_byte_2) = PPU::get_tile_bytes(x, y, tilemap_area, default_mode, bus);
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let bg_pixels = PPU::get_byte_pixels(tile_byte_1, tile_byte_2, palette);
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let pixel = bg_pixels[x.rem_euclid(8) as usize];
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let bg_pixels = PPU::get_byte_pixels(tile_byte_1, tile_byte_2);
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let index = bg_pixels[x.rem_euclid(8) as usize];
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self.last_bg_index = index & 0b11;
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Some(pixel)
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Some(PPU::get_pixel(PPU::get_palette(index, palette)))
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}
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fn draw_line(&mut self, bus: &Bus, frame_buffer: &mut [u8]) {
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@ -461,22 +476,23 @@ impl PPU {
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return;
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}
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let mut lcd_x: u8 = 0;
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let mut window_drawn = false;
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while (lcd_x as u32) < LCD_WIDTH {
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let idx = (lcd_x as usize + (lcd_y as usize * LCD_WIDTH as usize)) * 4;
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if let Some(background_pixel) = PPU::get_background_pixel(lcd_x, bus) {
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if let Some(background_pixel) = self.get_background_pixel(lcd_x, bus) {
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let rgba = PPU::get_rgba(background_pixel);
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frame_buffer[idx] = rgba[0];
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frame_buffer[idx + 1] = rgba[1];
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frame_buffer[idx + 2] = rgba[2];
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}
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if let Some(window_pixel) = PPU::get_window_pixel(lcd_x, bus) {
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if let Some(window_pixel) = self.get_window_pixel(lcd_x, bus) {
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window_drawn = true;
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let rgba = PPU::get_rgba(window_pixel);
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frame_buffer[idx] = rgba[0];
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frame_buffer[idx + 1] = rgba[1];
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frame_buffer[idx + 2] = rgba[2];
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}
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if let Some(sprite_pixel) = self.find_sprite_pixel(lcd_x, bus) {
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let rgba = PPU::get_rgba(sprite_pixel);
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frame_buffer[idx] = rgba[0];
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@ -486,6 +502,9 @@ impl PPU {
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lcd_x += 1;
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}
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if window_drawn {
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self.window_y_counter += 1;
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}
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}
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fn get_palette(index: u8, palette_byte: u8) -> u8 {
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@ -517,7 +536,7 @@ impl PPU {
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}
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}
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fn get_two_bit_byte_pixels(byte1: u8, byte2: u8) -> [u8; 8] {
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fn get_byte_pixels(byte1: u8, byte2: u8) -> [u8; 8] {
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[
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((byte1 >> 7) & 0b01) | ((byte2 >> 6) & 0b10),
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((byte1 >> 6) & 0b01) | ((byte2 >> 5) & 0b10),
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@ -529,17 +548,4 @@ impl PPU {
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(byte1 & 0b01) | ((byte2 << 1) & 0b10),
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]
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}
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fn get_byte_pixels(byte1: u8, byte2: u8, palette: u8) -> [Pixel; 8] {
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[
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PPU::get_pixel(PPU::get_palette(((byte1 >> 7) & 0b01) | ((byte2 >> 6) & 0b10), palette)),
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PPU::get_pixel(PPU::get_palette(((byte1 >> 6) & 0b01) | ((byte2 >> 5) & 0b10), palette)),
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PPU::get_pixel(PPU::get_palette(((byte1 >> 5) & 0b01) | ((byte2 >> 4) & 0b10), palette)),
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PPU::get_pixel(PPU::get_palette(((byte1 >> 4) & 0b01) | ((byte2 >> 3) & 0b10), palette)),
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PPU::get_pixel(PPU::get_palette(((byte1 >> 3) & 0b01) | ((byte2 >> 2) & 0b10), palette)),
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PPU::get_pixel(PPU::get_palette(((byte1 >> 2) & 0b01) | ((byte2 >> 1) & 0b10), palette)),
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PPU::get_pixel(PPU::get_palette(((byte1 >> 1) & 0b01) | (byte2 & 0b10), palette)),
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PPU::get_pixel(PPU::get_palette((byte1 & 0b01) | ((byte2 << 1) & 0b10), palette)),
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]
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}
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}
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