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Little optimization to check_interrupts
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@ -921,7 +921,7 @@ impl CPU {
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if interrupts != 0 {
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self.is_halted = false;
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}
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if !self.ime {
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if !self.ime || interrupts == 0 {
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return None;
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}
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@ -27,7 +27,7 @@ pub fn create_pixels(width: u32, height: u32, window: &Window) -> Pixels {
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},
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..wgpu::DeviceDescriptor::default()
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})
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.enable_vsync(true)
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.enable_vsync(false)
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.build()
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.unwrap()
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}
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