Add screenshots to readme

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Franco Colmenarez 2021-11-21 20:22:47 -05:00
parent 7abe363e75
commit d619c653f5
7 changed files with 13 additions and 6 deletions

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@ -5,28 +5,35 @@ This is just a fun project I'm making for learning and practice purposes. If you
Any help or suggestion is welcome!
## TODO
# Screenshots
![CPU Instructions](screenshots/cpu_instrs.png)
![CPU Timing](screenshots/instr_timing.png)
![Link's Awakening](screenshots/links_awakening.png)
![Mario Land 2](screenshots/mario-land-2.png)
![Pokémon Silver](screenshots/pokemon-silver.png)
![Pokémon Yellow](screenshots/pokemon-yellow.png)
# TODO
- [x] CPU implementation
- [x] Interrupts
- [x] Timer
- [x] Joypad (not configurable yet)
- [x] PPU implementations
- [x] Render the pixels
- [ ] MBC Implementations
- [x] NoMBC
- [x] MBC1
- [x] MBC1 (Multicart not implemented)
- [x] MBC2
- [ ] MBC3 (partially implemented)
- [x] MBC3 (partially implemented, RTC missing)
- [x] MBC5
- [ ] MBC6
- [ ] MBC7
- [ ] HuC1
- [x] Save files
- [ ] Web Assembly support (because this is a Rust project and it has to support Web Assembly)
- [ ] Gameboy boot ROM (Not important for now)
- [ ] Gameboy boot ROM (not important for now)
- [ ] Gameboy Color compatibility
- [ ] Sound
- [ ] Many code refactors and optimizations are needed
- [ ] Many code refactors and optimizations
# Resources
This project would have been completely impossible without all the documentation and help that exists online for the Nintendo Gameboy:

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