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eb0f61aebd
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CPU Registers for CGB mode
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2021-12-26 08:58:09 -05:00 |
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060dbde966
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Some progress on sound I guess
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2021-12-18 19:12:20 -05:00 |
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10848d28eb
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Refactor interrupts
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2021-11-25 21:13:55 -05:00 |
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52ad064ab5
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Saving RAM when the emulator is closed
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2021-11-19 17:20:37 -05:00 |
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6104f5b077
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Refactor project structure and fix all warnings
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2021-11-15 16:38:52 -05:00 |
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e2959abfaf
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Fix crashing bug
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2021-11-15 13:15:31 -05:00 |
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7fa6857ac3
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Refactor ppu and vram (currently crashing)
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2021-11-15 11:25:30 -05:00 |
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5acb3ba6d5
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Refactor timer
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2021-11-15 09:27:03 -05:00 |
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c1dc14680e
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Refactor joypad
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2021-11-15 09:15:31 -05:00 |
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0ce0c11488
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Optimizations
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2021-11-10 20:57:58 -05:00 |
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f7ca3fcc25
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PPU optimization
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2021-11-06 21:36:16 -05:00 |
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62071d7310
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Reduce warnings
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2021-11-05 10:08:17 -05:00 |
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5d488d4fa6
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Refactor joypad and implement sprite fetching. Tetris is now playable
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2021-11-05 00:19:55 -05:00 |
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b7236e862a
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moonoeye if_ie_registers test
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2021-11-04 13:13:22 -05:00 |
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c5ff92c0ab
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Refactor PPU interrupt requests and fix Scroll X
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2021-11-03 22:24:31 -05:00 |
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60fd55abca
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Optimize framebuffer render
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2021-11-03 11:59:48 -05:00 |
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659f602b2a
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Interrupts tests passing
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2021-11-03 08:36:30 -05:00 |
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806a4bf211
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Refactor timer
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2021-11-01 22:22:43 -05:00 |
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aed56708fd
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Some refactors
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2021-11-01 13:04:09 -05:00 |
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292c7d1507
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Basic joypad implementation
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2021-10-31 21:02:09 -05:00 |
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5723c3b3b6
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Fix interrupts, implement halt mode and fix IME
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2021-10-31 07:25:47 -05:00 |
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61db367f31
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Timer implement
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2021-10-30 09:13:31 -05:00 |
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abbd46ebed
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Refactor interrupt enum
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2021-10-29 18:27:21 -05:00 |
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c77bc9db70
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Experimental interrupts
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2021-10-29 15:40:47 -05:00 |
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7f9fdc9935
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PPU timings
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2021-10-28 19:38:30 -05:00 |
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ce4afa96bf
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Rendering tiles with a temporally algorithm
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2021-10-28 10:30:48 -05:00 |
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886fc3cd4a
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Rendering a basic window with pixels
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2021-10-26 17:34:59 -05:00 |
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