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f7ca3fcc25
19
README.md
19
README.md
@ -7,23 +7,12 @@ Any help or suggestion is welcome!
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## TODO
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- [x] CPU implementation
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- [x] Interrupts
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- [x] Interrupts (interrupts test not passing yet)
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- [x] Timer
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- [x] Joypad (not configurable yet)
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- [X] PPU implementations
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- [ ] PPU implementations
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- [ ] Gameboy boot ROM
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- [x] Render the pixels
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- [ ] MBC Implementations
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- [x] NoMBC
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- [ ] MBC1
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- [ ] MBC2
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- [ ] MBC3
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- [ ] MBC4
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- [ ] MBC5
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- [ ] MBC6
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- [ ] MBC7
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- [ ] HuC1
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- [ ] Web Assembly support (because this is a Rust project and it has to support Web Assembly)
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- [ ] Gameboy boot ROM (Not important for now)
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- [ ] Gameboy Color compatibility
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- [ ] Sound
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- [ ] Many code refactors and optimizations are needed
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- [ ] Web Assembly support (because this is a Rust project and it has to support Web Assembly)
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@ -57,7 +57,7 @@ pub struct Bus {
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impl Bus {
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pub fn new() -> Self {
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let game_rom = match ROM::load_file("ignore/dmg-acid2.gb".to_string()) {
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let game_rom = match ROM::load_file("ignore/tetris.gb".to_string()) {
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// let game_rom = match ROM::load_file("ignore/mooneye/emulator-only/mbc1/bits_bank1.gb".to_string()) {
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// let game_rom = match ROM::load_file("roms/cpu_instrs.gb".to_string()) {
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// let game_rom = match ROM::load_file("roms/cpu_instrs_individual/01-special.gb".to_string()) {
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@ -129,6 +129,7 @@ impl Bus {
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if BANK_ZERO.in_range(address) || BANK_SWITCHABLE.in_range(address) || EXTERNAL_RAM.in_range(address) {
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self.game_rom.write(address, data);
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// println!("WRITING TO ROM");
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} else if WORK_RAM_1.in_range(address) || WORK_RAM_2.in_range(address) {
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self.data[address as usize] = data;
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// Copy to the ECHO RAM
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@ -142,12 +143,9 @@ impl Bus {
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self.data[(WORK_RAM_1.begin() + (address - ECHO_RAM.begin())) as usize] = data; // Copy to the working RAM
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} else if address == TIMER_DIVIDER_REGISTER_ADDRESS {
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self.reset_timer = true;
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} else if address == LCD_CONTROL_ADDRESS {
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} else if address == LCD_CONTROL_ADDRESS && get_bit(data, BitIndex::I7) {
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self.data[address as usize] = data;
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// Check if LCD is being turned on
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if get_bit(data, BitIndex::I7) && !get_bit(self.data[address as usize], BitIndex::I7) {
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self.data[LCD_Y_ADDRESS as usize] = 0x00;
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}
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} else if address == LCD_Y_ADDRESS {
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// println!("Write to LCD_Y not allowed");
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} else if address == LCD_STATUS_ADDRESS {
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169
src/ppu.rs
169
src/ppu.rs
@ -23,8 +23,8 @@ pub const DMA_ADDRESS: u16 = 0xFF46;
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pub const BACKGROUND_PALETTE_ADDRESS: u16 = 0xFF47;
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pub const OBJECT_PALETTE_0_ADDRESS: u16 = 0xFF48;
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pub const OBJECT_PALETTE_1_ADDRESS: u16 = 0xFF49;
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pub const WINDOW_X_ADDRESS: u16 = 0xFF4B;
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pub const WINDOW_Y_ADDRESS: u16 = 0xFF4A;
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pub const WINDOW_X_ADDRESS: u16 = 0xFF4A;
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pub const WINDOW_Y_ADDRESS: u16 = 0xFF4B;
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pub const TILE_MAP_ADDRESS: u16 = 0x9800;
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#[derive(Debug, Copy, Clone)]
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@ -89,6 +89,12 @@ pub enum LCDStatus {
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ModeFlag(LCDStatusModeFlag),
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}
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pub struct PPU {
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prev_state: bool,
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cycles: Cycles,
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sprite_buffer: Vec<Sprite>,
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}
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struct Sprite {
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x: u8,
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y: u8,
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@ -105,13 +111,13 @@ impl Sprite {
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self.x
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}
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pub fn get_pixel(&self, lcd_x: u8, lcd_y: u8, bus: &Bus, last_bg_index: u8) -> Option<Pixel> {
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pub fn get_pixel(&self, lcd_x: u8, lcd_y: u8, bus: &Bus) -> Option<Pixel> {
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if lcd_x < self.x.saturating_sub(8) || lcd_x >= self.x {
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return None;
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}
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if self.over_bg && (last_bg_index & 0b11) != 0 {
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return None;
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if self.over_bg {
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// todo!("Implement over_bg sprite property");
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}
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let height: u8 = match self.is_long {
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@ -145,11 +151,9 @@ impl Sprite {
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let tile_byte_1 = bus.read(addr);
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let tile_byte_2 = bus.read(addr + 1);
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let pixels = PPU::get_byte_pixels(tile_byte_1, tile_byte_2);
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let pixel_index = (x as usize).rem_euclid(8);
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let index = (x as usize).rem_euclid(8);
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if pixels[index] == 0 {
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if PPU::get_two_bit_byte_pixels(tile_byte_1, tile_byte_2)[pixel_index] == 0 {
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return None;
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}
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@ -157,26 +161,19 @@ impl Sprite {
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true => bus.read(OBJECT_PALETTE_1_ADDRESS),
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false => bus.read(OBJECT_PALETTE_0_ADDRESS),
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};
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Some(PPU::get_pixel(PPU::get_palette(pixels[index], palette)))
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}
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}
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let pixels = PPU::get_byte_pixels(tile_byte_1, tile_byte_2, palette);
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pub struct PPU {
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state: bool,
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cycles: Cycles,
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sprite_buffer: Vec<Sprite>,
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window_y_counter: u8,
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last_bg_index: u8,
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Some(pixels[pixel_index])
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}
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}
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impl PPU {
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pub fn new() -> Self {
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Self {
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state: false,
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prev_state: false,
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cycles: Cycles(0),
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sprite_buffer: Vec::new(),
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window_y_counter: 0,
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last_bg_index: 0,
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}
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}
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@ -202,8 +199,8 @@ impl PPU {
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self.oam_search(bus);
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} else if self.cycles.0 > 80 && self.cycles.0 <= 80 + 172 && !PPU::get_lcd_status(bus, LCDStatus::ModeFlag(LCDStatusModeFlag::TransferringToLCD)) {
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// Mode 3 drawing pixel line. This could also last 289 cycles
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PPU::set_lcd_status(bus, LCDStatus::ModeFlag(LCDStatusModeFlag::TransferringToLCD), true);
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self.draw_line(bus, frame_buffer);
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PPU::set_lcd_status(bus, LCDStatus::ModeFlag(LCDStatusModeFlag::TransferringToLCD), true);
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} else if self.cycles.0 > 80 + 172 && self.cycles.0 <= 80 + 172 + 204 && !PPU::get_lcd_status(bus, LCDStatus::ModeFlag(LCDStatusModeFlag::HBlank)) {
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// Mode 0 Horizontal blank. This could last 87 or 204 cycles depending on the mode 3
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PPU::set_lcd_status(bus, LCDStatus::ModeFlag(LCDStatusModeFlag::HBlank), true);
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@ -211,8 +208,8 @@ impl PPU {
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}
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} else if PPU::get_lcd_y(bus) >= 144 && !PPU::get_lcd_status(bus, LCDStatus::ModeFlag(LCDStatusModeFlag::VBlank)) {
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// Mode 1 Vertical blank
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PPU::set_lcd_status(bus, LCDStatus::ModeFlag(LCDStatusModeFlag::VBlank), true);
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bus.set_interrupt_flag(Interrupt::VBlank, true);
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PPU::set_lcd_status(bus, LCDStatus::ModeFlag(LCDStatusModeFlag::VBlank), true);
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self.stat_interrupt(bus);
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}
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@ -223,47 +220,30 @@ impl PPU {
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self.reset_cycles();
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PPU::set_lcd_y(bus, PPU::get_lcd_y(bus).wrapping_add(1));
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// Frame completed
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if PPU::get_lcd_y(bus) > 153 {
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PPU::set_lcd_y(bus, 0);
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self.window_y_counter = 0;
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}
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// self.check_lyc(bus);
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self.stat_interrupt(bus);
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self.check_lyc(bus);
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}
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}
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fn stat_interrupt(&mut self, bus: &mut Bus) {
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let prev_state = self.state;
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let lyc_compare = PPU::get_lcd_y(bus) == bus.read(LCD_Y_COMPARE_ADDRESS);
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PPU::set_lcd_status(bus, LCDStatus::LYCFlag, lyc_compare);
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self.state =
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(
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lyc_compare &&
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PPU::get_lcd_status(bus, LCDStatus::LYCInterrupt)
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) ||
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(
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PPU::get_lcd_status(bus, LCDStatus::Mode2OAMInterrupt) &&
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PPU::get_lcd_status(bus, LCDStatus::ModeFlag(LCDStatusModeFlag::SearchingOAM))
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) || (
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PPU::get_lcd_status(bus, LCDStatus::Mode0HBlankInterrupt) &&
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PPU::get_lcd_status(bus, LCDStatus::ModeFlag(LCDStatusModeFlag::HBlank))
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) || (
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PPU::get_lcd_status(bus, LCDStatus::Mode1VBlankInterrupt) &&
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PPU::get_lcd_status(bus, LCDStatus::ModeFlag(LCDStatusModeFlag::VBlank))
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);
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if self.state && !prev_state {
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bus.set_interrupt_flag(Interrupt::LCDSTAT, self.state);
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let state = self.prev_state;
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self.prev_state = (PPU::get_lcd_status(bus, LCDStatus::Mode2OAMInterrupt) && PPU::get_lcd_status(bus, LCDStatus::ModeFlag(LCDStatusModeFlag::SearchingOAM))) ||
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(PPU::get_lcd_status(bus, LCDStatus::Mode0HBlankInterrupt) && PPU::get_lcd_status(bus, LCDStatus::ModeFlag(LCDStatusModeFlag::HBlank))) ||
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(PPU::get_lcd_status(bus, LCDStatus::Mode1VBlankInterrupt) && PPU::get_lcd_status(bus, LCDStatus::ModeFlag(LCDStatusModeFlag::VBlank)));
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if self.prev_state && !state {
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bus.set_interrupt_flag(Interrupt::LCDSTAT, true);
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}
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}
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fn check_lyc(&mut self, bus: &mut Bus) {
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let lyc_compare = PPU::get_lcd_y(bus) == bus.read(LCD_Y_COMPARE_ADDRESS);
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PPU::set_lcd_status(bus, LCDStatus::LYCFlag, lyc_compare);
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if !self.state && lyc_compare && PPU::get_lcd_status(bus, LCDStatus::LYCInterrupt) {
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if lyc_compare && PPU::get_lcd_status(bus, LCDStatus::LYCInterrupt) {
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bus.set_interrupt_flag(Interrupt::LCDSTAT, true);
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self.state = true;
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self.prev_state = true;
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}
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}
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@ -279,7 +259,7 @@ impl PPU {
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// but since we are on an emulator we can avoud that limitation
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if self.sprite_buffer.len() >= 10 {
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// todo!("Make a setting for the 10 sprites per scanline");
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break;
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// break;
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}
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let y = bus.read(addr);
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let x = bus.read(addr + 1);
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@ -324,7 +304,7 @@ impl PPU {
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fn find_sprite_pixel(&self, lcd_x: u8, bus: &Bus) -> Option<Pixel> {
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let lcd_y = PPU::get_lcd_y(bus);
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for sprite in &self.sprite_buffer {
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if let Some(pixel) = sprite.get_pixel(lcd_x, lcd_y, bus, self.last_bg_index) {
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if let Some(pixel) = sprite.get_pixel(lcd_x, lcd_y, bus) {
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return Some(pixel);
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}
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}
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@ -414,23 +394,17 @@ impl PPU {
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(bus.read(addr), bus.read(addr + 1))
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}
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fn get_window_pixel(&mut self, lcd_x: u8, bus: &Bus) -> Option<Pixel> {
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fn get_window_pixel(lcd_x: u8, bus: &Bus) -> Option<Pixel> {
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let lcd_y = PPU::get_lcd_y(bus);
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let window_x = PPU::get_window_x(bus);
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let window_y = PPU::get_window_y(bus);
|
||||
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if
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!PPU::get_lcd_control(bus, LCDControl::WindowEnable) ||
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||||
lcd_x < window_x.saturating_sub(7) ||
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||||
lcd_y < window_y ||
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window_y >= 144 ||
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window_x.saturating_sub(7) >= 160
|
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{
|
||||
if !PPU::get_lcd_control(bus, LCDControl::WindowEnable) || lcd_x < (window_x.saturating_sub(7)) || window_y != lcd_y {
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return None;
|
||||
}
|
||||
|
||||
let x = lcd_x.wrapping_sub(window_x.saturating_sub(7));
|
||||
let y = self.window_y_counter;
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||||
let y = lcd_y.wrapping_sub(window_y);
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||||
|
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let default_mode = PPU::get_lcd_control(bus, LCDControl::TileAddressMode);
|
||||
let tilemap_area = match PPU::get_lcd_control(bus, LCDControl::WindowTileMapAddress) {
|
||||
@ -440,19 +414,19 @@ impl PPU {
|
||||
let (tile_byte_1, tile_byte_2) = PPU::get_tile_bytes(x, y, tilemap_area, default_mode, bus);
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||||
|
||||
let palette = bus.read(BACKGROUND_PALETTE_ADDRESS);
|
||||
let pixels = PPU::get_byte_pixels(tile_byte_1, tile_byte_2);
|
||||
let index = pixels[(x as usize).rem_euclid(8)];
|
||||
self.last_bg_index = index & 0b11;
|
||||
let pixels = PPU::get_byte_pixels(tile_byte_1, tile_byte_2, palette);
|
||||
|
||||
Some(PPU::get_pixel(PPU::get_palette(index, palette)))
|
||||
Some(pixels[(x as usize).rem_euclid(8)])
|
||||
}
|
||||
|
||||
fn get_background_pixel(&mut self, lcd_x: u8, bus: &Bus) -> Option<Pixel> {
|
||||
if !PPU::get_lcd_control(bus, LCDControl::BackgroundPriority) {
|
||||
return None;
|
||||
}
|
||||
let lcd_y = PPU::get_lcd_y(bus);
|
||||
fn draw_line(&mut self, bus: &Bus, frame_buffer: &mut [u8]) {
|
||||
let palette = bus.read(BACKGROUND_PALETTE_ADDRESS);
|
||||
let lcd_y = PPU::get_lcd_y(bus);
|
||||
if lcd_y as u32 >= LCD_HEIGHT {
|
||||
return;
|
||||
}
|
||||
let mut lcd_x: u8 = 0;
|
||||
while (lcd_x as u32) < LCD_WIDTH {
|
||||
let y = lcd_y.wrapping_add(PPU::get_scroll_y(bus));
|
||||
let x = lcd_x.wrapping_add(PPU::get_scroll_x(bus));
|
||||
|
||||
@ -463,36 +437,21 @@ impl PPU {
|
||||
};
|
||||
let (tile_byte_1, tile_byte_2) = PPU::get_tile_bytes(x, y, tilemap_area, default_mode, bus);
|
||||
|
||||
let bg_pixels = PPU::get_byte_pixels(tile_byte_1, tile_byte_2);
|
||||
let index = bg_pixels[x.rem_euclid(8) as usize];
|
||||
self.last_bg_index = index & 0b11;
|
||||
let bg_pixels = PPU::get_byte_pixels(tile_byte_1, tile_byte_2, palette);
|
||||
|
||||
Some(PPU::get_pixel(PPU::get_palette(index, palette)))
|
||||
}
|
||||
|
||||
fn draw_line(&mut self, bus: &Bus, frame_buffer: &mut [u8]) {
|
||||
let lcd_y = PPU::get_lcd_y(bus);
|
||||
if lcd_y as u32 >= LCD_HEIGHT {
|
||||
return;
|
||||
}
|
||||
let mut lcd_x: u8 = 0;
|
||||
let mut window_drawn = false;
|
||||
while (lcd_x as u32) < LCD_WIDTH {
|
||||
let idx = (lcd_x as usize + (lcd_y as usize * LCD_WIDTH as usize)) * 4;
|
||||
|
||||
if let Some(background_pixel) = self.get_background_pixel(lcd_x, bus) {
|
||||
let rgba = PPU::get_rgba(background_pixel);
|
||||
let pixel = bg_pixels[x.rem_euclid(8) as usize];
|
||||
let rgba = PPU::get_rgba(pixel);
|
||||
frame_buffer[idx] = rgba[0];
|
||||
frame_buffer[idx + 1] = rgba[1];
|
||||
frame_buffer[idx + 2] = rgba[2];
|
||||
}
|
||||
if let Some(window_pixel) = self.get_window_pixel(lcd_x, bus) {
|
||||
window_drawn = true;
|
||||
if let Some(window_pixel) = PPU::get_window_pixel(lcd_x, bus) {
|
||||
let rgba = PPU::get_rgba(window_pixel);
|
||||
frame_buffer[idx] = rgba[0];
|
||||
frame_buffer[idx + 1] = rgba[1];
|
||||
frame_buffer[idx + 2] = rgba[2];
|
||||
}
|
||||
|
||||
if let Some(sprite_pixel) = self.find_sprite_pixel(lcd_x, bus) {
|
||||
let rgba = PPU::get_rgba(sprite_pixel);
|
||||
frame_buffer[idx] = rgba[0];
|
||||
@ -501,9 +460,22 @@ impl PPU {
|
||||
}
|
||||
|
||||
lcd_x += 1;
|
||||
|
||||
/* for pixel in bg_pixels {
|
||||
let idx = (lcd_x as usize + (lcd_y as usize * LCD_WIDTH as usize)) * 4;
|
||||
let rgba = PPU::get_rgba(pixel);
|
||||
frame_buffer[idx] = rgba[0];
|
||||
frame_buffer[idx + 1] = rgba[1];
|
||||
frame_buffer[idx + 2] = rgba[2];
|
||||
if let Some(window_pixel) = PPU::get_window_pixel(lcd_x, bus) {
|
||||
let rgba = PPU::get_rgba(pixel);
|
||||
frame_buffer[idx] = rgba[0];
|
||||
frame_buffer[idx + 1] = rgba[1];
|
||||
frame_buffer[idx + 2] = rgba[2];
|
||||
}
|
||||
if window_drawn {
|
||||
self.window_y_counter += 1;
|
||||
|
||||
lcd_x += 1;
|
||||
} */
|
||||
}
|
||||
}
|
||||
|
||||
@ -536,7 +508,7 @@ impl PPU {
|
||||
}
|
||||
}
|
||||
|
||||
fn get_byte_pixels(byte1: u8, byte2: u8) -> [u8; 8] {
|
||||
fn get_two_bit_byte_pixels(byte1: u8, byte2: u8) -> [u8; 8] {
|
||||
[
|
||||
((byte1 >> 7) & 0b01) | ((byte2 >> 6) & 0b10),
|
||||
((byte1 >> 6) & 0b01) | ((byte2 >> 5) & 0b10),
|
||||
@ -548,4 +520,17 @@ impl PPU {
|
||||
(byte1 & 0b01) | ((byte2 << 1) & 0b10),
|
||||
]
|
||||
}
|
||||
|
||||
fn get_byte_pixels(byte1: u8, byte2: u8, palette: u8) -> [Pixel; 8] {
|
||||
[
|
||||
PPU::get_pixel(PPU::get_palette(((byte1 >> 7) & 0b01) | ((byte2 >> 6) & 0b10), palette)),
|
||||
PPU::get_pixel(PPU::get_palette(((byte1 >> 6) & 0b01) | ((byte2 >> 5) & 0b10), palette)),
|
||||
PPU::get_pixel(PPU::get_palette(((byte1 >> 5) & 0b01) | ((byte2 >> 4) & 0b10), palette)),
|
||||
PPU::get_pixel(PPU::get_palette(((byte1 >> 4) & 0b01) | ((byte2 >> 3) & 0b10), palette)),
|
||||
PPU::get_pixel(PPU::get_palette(((byte1 >> 3) & 0b01) | ((byte2 >> 2) & 0b10), palette)),
|
||||
PPU::get_pixel(PPU::get_palette(((byte1 >> 2) & 0b01) | ((byte2 >> 1) & 0b10), palette)),
|
||||
PPU::get_pixel(PPU::get_palette(((byte1 >> 1) & 0b01) | (byte2 & 0b10), palette)),
|
||||
PPU::get_pixel(PPU::get_palette((byte1 & 0b01) | ((byte2 << 1) & 0b10), palette)),
|
||||
]
|
||||
}
|
||||
}
|
||||
|
@ -65,6 +65,7 @@ pub fn start_eventloop() {
|
||||
},
|
||||
Event::MainEventsCleared => {
|
||||
emulator.run(Cycles(70224), pixels.get_frame());
|
||||
// emulator.draw(pixels.get_frame());
|
||||
|
||||
thread::sleep(time::Duration::from_millis(1));
|
||||
window.request_redraw();
|
||||
|
Loading…
Reference in New Issue
Block a user