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Author | SHA1 | Date | |
---|---|---|---|
5d488d4fa6 | |||
b7236e862a |
22
src/bus.rs
22
src/bus.rs
@ -11,7 +11,8 @@ use crate::ppu::{
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LCDStatusModeFlag,
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LCD_STATUS_ADDRESS,
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LCD_CONTROL_ADDRESS,
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LCD_Y_ADDRESS
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LCD_Y_ADDRESS,
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DMA_ADDRESS,
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};
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use crate::cpu::{Interrupt};
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use crate::timer::{TIMER_DIVIDER_REGISTER_ADDRESS};
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@ -55,11 +56,12 @@ pub struct Bus {
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game_rom: ROM,
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data: [u8; 0x10000],
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pub reset_timer: bool,
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pub joypad: Joypad,
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}
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impl Bus {
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pub fn new() -> Self {
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let game_rom = match ROM::load_file("ignore/m3_scy_change.gb".to_string()) {
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let game_rom = match ROM::load_file("ignore/tetris.gb".to_string()) {
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// let game_rom = match ROM::load_file("roms/cpu_instrs.gb".to_string()) {
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// let game_rom = match ROM::load_file("roms/cpu_instrs_individual/01-special.gb".to_string()) {
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// let game_rom = match ROM::load_file("roms/cpu_instrs_individual/02-interrupts.gb".to_string()) {
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@ -104,12 +106,18 @@ impl Bus {
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data,
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game_rom,
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reset_timer: false,
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joypad: Joypad::new(),
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}
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}
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pub fn read(&self, address: u16) -> u8 {
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if BANK_ZERO.in_range(address) || BANK_SWITCHABLE.in_range(address) {
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return self.game_rom.read(address);
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} else if address == INTERRUPT_ENABLE_ADDRESS || address == INTERRUPT_FLAG_ADDRESS {
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return 0b11100000 | self.data[address as usize];
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} else if address == JOYPAD_ADDRESS {
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return self.joypad.read(self.data[address as usize]);
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}
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self.data[address as usize]
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}
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@ -147,6 +155,16 @@ impl Bus {
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} else if address == JOYPAD_ADDRESS {
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let byte = self.data[address as usize];
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self.data[address as usize] = (data & 0b11110000) | (byte & 0b00001111);
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} else if address == DMA_ADDRESS {
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// the idea is: when something gets written to $FF46, multiply it by 0x100, then copy 160 bytes starting from that memory location into OAM
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self.data[address as usize] = data;
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let source = (data as usize) * 0x100;
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let mut count = 0;
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let oam_addr = SPRITE_ATTRIBUTE_TABLE.begin() as usize;
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while count < 160 {
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self.data[oam_addr + count] = self.data[source + count];
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count += 1;
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}
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} else {
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self.data[address as usize] = data;
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}
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@ -911,7 +911,7 @@ impl CPU {
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}
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pub fn handle_interrupt(&mut self, bus: &mut Bus, interrupt: Interrupt) {
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println!("Interrupt: {:?}", interrupt);
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// println!("Interrupt: {:?}", interrupt);
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bus.set_interrupt_flag(interrupt, false);
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self.ime = false;
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self.registers.decrement(Register::PC, 3);
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@ -13,18 +13,15 @@ pub struct Emulator {
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ppu: PPU,
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bus: Bus,
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timer: Timer,
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joypad: Joypad,
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}
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impl Emulator {
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pub fn new() -> Self {
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let mut joypad: Joypad = Joypad::new();
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Self {
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cpu: CPU::new(),
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ppu: PPU::new(),
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bus: Bus::new(),
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timer: Timer::new(),
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joypad: Joypad::new(),
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}
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}
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@ -32,68 +29,68 @@ impl Emulator {
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let mut change = false;
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if input.key_pressed(VirtualKeyCode::K) {
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change = true;
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self.joypad.press(Button::A);
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self.bus.joypad.press(Button::A);
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}
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if input.key_pressed(VirtualKeyCode::J) {
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change = true;
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self.joypad.press(Button::B);
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self.bus.joypad.press(Button::B);
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}
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if input.key_pressed(VirtualKeyCode::W) {
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change = true;
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self.joypad.press(Button::Up);
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self.bus.joypad.press(Button::Up);
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}
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if input.key_pressed(VirtualKeyCode::S) {
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change = true;
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self.joypad.press(Button::Down);
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self.bus.joypad.press(Button::Down);
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}
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if input.key_pressed(VirtualKeyCode::A) {
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change = true;
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self.joypad.press(Button::Left);
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self.bus.joypad.press(Button::Left);
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}
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if input.key_pressed(VirtualKeyCode::D) {
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change = true;
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self.joypad.press(Button::Right);
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self.bus.joypad.press(Button::Right);
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}
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if input.key_pressed(VirtualKeyCode::N) {
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change = true;
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self.joypad.press(Button::Start);
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self.bus.joypad.press(Button::Start);
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}
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if input.key_pressed(VirtualKeyCode::B) {
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change = true;
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self.joypad.press(Button::Select);
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self.bus.joypad.press(Button::Select);
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}
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if input.key_released(VirtualKeyCode::K) {
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change = true;
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self.joypad.release(Button::A);
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self.bus.joypad.release(Button::A);
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}
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if input.key_released(VirtualKeyCode::J) {
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change = true;
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self.joypad.release(Button::B);
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self.bus.joypad.release(Button::B);
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}
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if input.key_released(VirtualKeyCode::W) {
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change = true;
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self.joypad.release(Button::Up);
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self.bus.joypad.release(Button::Up);
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}
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if input.key_released(VirtualKeyCode::S) {
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change = true;
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self.joypad.release(Button::Down);
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self.bus.joypad.release(Button::Down);
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}
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if input.key_released(VirtualKeyCode::A) {
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change = true;
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self.joypad.release(Button::Left);
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self.bus.joypad.release(Button::Left);
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}
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if input.key_released(VirtualKeyCode::D) {
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change = true;
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self.joypad.release(Button::Right);
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self.bus.joypad.release(Button::Right);
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}
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if input.key_released(VirtualKeyCode::N) {
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change = true;
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self.joypad.release(Button::Start);
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self.bus.joypad.release(Button::Start);
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}
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if input.key_released(VirtualKeyCode::B) {
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change = true;
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self.joypad.release(Button::Select);
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self.bus.joypad.release(Button::Select);
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}
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if change {
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self.bus.set_interrupt_flag(Interrupt::Joypad, true);
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@ -102,7 +99,7 @@ impl Emulator {
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pub fn run(&mut self, cpu_cycles: Cycles, frame_buffer: &mut [u8]) {
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self.cpu.reset_cycles();
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while self.cpu.get_cycles().0 <= cpu_cycles.0 {
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while self.cpu.get_cycles().to_t() <= cpu_cycles.0 {
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self.cpu.run(&mut self.bus);
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if self.bus.reset_timer {
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self.bus.reset_timer = false;
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@ -41,7 +41,6 @@ impl Joypad {
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}
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pub fn press(&mut self, button: Button) {
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println!("{:?} pressed", button);
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match button {
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Button::A => self.a = true,
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Button::B => self.b = true,
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@ -55,7 +54,6 @@ impl Joypad {
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}
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pub fn release(&mut self, button: Button) {
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println!("{:?} released", button);
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match button {
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Button::A => self.a = false,
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Button::B => self.b = false,
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@ -68,8 +66,7 @@ impl Joypad {
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};
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}
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pub fn read(&self, bus: &mut Bus) -> u8 {
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let byte = bus.read(JOYPAD_ADDRESS);
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pub fn read(&self, byte: u8) -> u8 {
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let direction = !get_bit(byte, BitIndex::I4);
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let action = !get_bit(byte, BitIndex::I5);
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157
src/ppu.rs
157
src/ppu.rs
@ -4,7 +4,7 @@ use crate::utils::{
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set_bit,
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to_bit_index,
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};
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use crate::bus::{Bus, AddressRange, BANK_ZERO, VIDEO_RAM};
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use crate::bus::{Bus, AddressRange, BANK_ZERO, VIDEO_RAM, SPRITE_ATTRIBUTE_TABLE};
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use crate::cpu::{Cycles, Interrupt};
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pub const LCD_WIDTH: u32 = 160;
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@ -94,11 +94,60 @@ pub struct PPU {
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prev_state: bool,
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cycles: Cycles,
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rgba_frame: [[u8; 4]; FRAME_BUFFER_LENGTH as usize],
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sprite_buffer: Vec<Sprite>,
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}
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enum TileNumber {
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Base(u16),
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Absolute(u8),
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struct Sprite {
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x: u8,
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y: u8,
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tile_number: u8,
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x_flip: bool,
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y_flip: bool,
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over_bg: bool,
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palette_one: bool,
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is_long: bool,
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}
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impl Sprite {
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pub fn x(&self) -> u8 {
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self.x
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}
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pub fn get_pixel(&self, lcd_x: u8, lcd_y: u8, bus: &Bus) -> Option<Pixel> {
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todo!("Implement sprite flipping");
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if lcd_x < self.x.saturating_sub(8) || lcd_x >= self.x {
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return None;
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}
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let height: u8 = match self.is_long {
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true => 16,
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false => 8,
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};
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let x = lcd_x.saturating_sub(self.x.saturating_sub(8));
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let y = lcd_y.saturating_sub(self.y .saturating_sub(16));
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let tile_line = y.rem_euclid(height) * 2;
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let addr = 0x8000 + (self.tile_number as u16 * 16) + tile_line as u16;
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let tile_byte_1 = bus.read(addr);
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let tile_byte_2 = bus.read(addr + 1);
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let pixel_index = (x as usize).rem_euclid(8);
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if PPU::get_two_bit_byte_pixels(tile_byte_1, tile_byte_2)[pixel_index] == 0 {
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return None;
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}
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let palette = match self.palette_one {
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true => bus.read(OBJECT_PALETTE_1_ADDRESS),
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false => bus.read(OBJECT_PALETTE_0_ADDRESS),
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};
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let pixels = PPU::get_byte_pixels(tile_byte_1, tile_byte_2, palette);
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Some(pixels[pixel_index])
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}
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}
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impl PPU {
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@ -107,6 +156,7 @@ impl PPU {
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prev_state: false,
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cycles: Cycles(0),
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rgba_frame: [[0xFF, 0xFF, 0xFF, 0]; FRAME_BUFFER_LENGTH as usize],
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sprite_buffer: Vec::new(),
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}
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}
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@ -120,7 +170,7 @@ impl PPU {
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pub fn do_cycles(&mut self, bus: &mut Bus, cycles: Cycles, frame_buffer: &mut [u8]) {
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let mut count = 0;
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while count < cycles.0 {
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while count < cycles.to_t() {
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self.cycle(bus, frame_buffer);
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count += 1;
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}
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@ -137,6 +187,7 @@ impl PPU {
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// Mode 2 OAM scan
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PPU::set_lcd_status(bus, LCDStatus::ModeFlag(LCDStatusModeFlag::SearchingOAM), true);
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self.stat_interrupt(bus);
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self.oam_search(bus);
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} else if self.cycles.0 == 80 + 1 {
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// Mode 3 drawing pixel line. This could also last 289 cycles
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self.draw_line(bus, frame_buffer);
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@ -189,6 +240,71 @@ impl PPU {
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}
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}
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fn oam_search(&mut self, bus: &Bus) {
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self.sprite_buffer = Vec::new();
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if !PPU::get_lcd_control(bus, LCDControl::ObjectEnable) {
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return;
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}
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let long_sprites = PPU::get_lcd_control(bus, LCDControl::ObjectSize);
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let mut addr = SPRITE_ATTRIBUTE_TABLE.begin();
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while addr <= SPRITE_ATTRIBUTE_TABLE.end() {
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// The gameboy only supports 10 sprites per line,
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// but since we are on an emulator we can avoud that limitation
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if self.sprite_buffer.len() >= 10 {
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todo!("Make a setting for the 10 sprites per scanline");
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// break;
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}
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let y = bus.read(addr);
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let x = bus.read(addr + 1);
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if x == 0 {
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addr += 4;
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continue;
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}
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let sprite_height: u8 = match long_sprites {
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true => 16,
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false => 8,
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};
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let lcd_y = PPU::get_lcd_y(bus).saturating_add(16);
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if lcd_y < y || lcd_y > (y + sprite_height) {
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addr += 4;
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continue;
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}
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let tile_number = bus.read(addr + 2);
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let attributes = bus.read(addr + 3);
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self.sprite_buffer.push(Sprite {
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x,
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y,
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tile_number,
|
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is_long: long_sprites,
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palette_one: get_bit(attributes, BitIndex::I4),
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x_flip: get_bit(attributes, BitIndex::I5),
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y_flip: get_bit(attributes, BitIndex::I6),
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over_bg: get_bit(attributes, BitIndex::I7),
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});
|
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addr += 4;
|
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}
|
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self.sprite_buffer.sort_by(|a, b| a.x().cmp(&b.x()));
|
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}
|
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|
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fn find_sprite_pixel(&self, lcd_x: u8, bus: &Bus) -> Option<Pixel> {
|
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let lcd_y = PPU::get_lcd_y(bus);
|
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for sprite in &self.sprite_buffer {
|
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if let Some(pixel) = sprite.get_pixel(lcd_x, lcd_y, bus) {
|
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return Some(pixel);
|
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}
|
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}
|
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|
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return None;
|
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}
|
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|
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fn get_lcd_y(bus: &Bus) -> u8 {
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bus.read(LCD_Y_ADDRESS)
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}
|
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@ -258,15 +374,12 @@ impl PPU {
|
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bus.force_write(LCD_STATUS_ADDRESS, byte);
|
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}
|
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|
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fn get_tile_bytes(x: u8, y: u8, tile_number_type: TileNumber, default_method: bool, bus: &Bus) -> (u8, u8) {
|
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fn get_tile_bytes(x: u8, y: u8, tilemap_area: u16, default_method: bool, bus: &Bus) -> (u8, u8) {
|
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let index_x = x as u16 / 8;
|
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let index_y = (y as u16 / 8) * 32;
|
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let index = index_x + index_y;
|
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let tile_line = (y).rem_euclid(8) * 2;
|
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let tile_number = match tile_number_type {
|
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TileNumber::Base(base) => bus.read(base + index as u16),
|
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TileNumber::Absolute(num) => bus.read(0x8000 + num as u16),
|
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} as u16;
|
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let tile_number = bus.read(tilemap_area + index as u16) as u16;
|
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let addr = if default_method {
|
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0x8000 + tile_line as u16 + (tile_number * 16)
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} else {
|
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@ -296,7 +409,7 @@ impl PPU {
|
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true => 0x9C00,
|
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false => 0x9800,
|
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};
|
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let (tile_byte_1, tile_byte_2) = PPU::get_tile_bytes(x, y, TileNumber::Base(tilemap_area), default_mode, bus);
|
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let (tile_byte_1, tile_byte_2) = PPU::get_tile_bytes(x, y, tilemap_area, default_mode, bus);
|
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|
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let palette = bus.read(BACKGROUND_PALETTE_ADDRESS);
|
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let pixels = PPU::get_byte_pixels(tile_byte_1, tile_byte_2, palette);
|
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@ -320,7 +433,7 @@ impl PPU {
|
||||
true => 0x9C00,
|
||||
false => 0x9800,
|
||||
};
|
||||
let (tile_byte_1, tile_byte_2) = PPU::get_tile_bytes(x, y, TileNumber::Base(tilemap_area), default_mode, bus);
|
||||
let (tile_byte_1, tile_byte_2) = PPU::get_tile_bytes(x, y, tilemap_area, default_mode, bus);
|
||||
|
||||
let bg_pixels = PPU::get_byte_pixels(tile_byte_1, tile_byte_2, palette);
|
||||
|
||||
@ -337,6 +450,13 @@ impl PPU {
|
||||
frame_buffer[idx + 2] = rgba[2];
|
||||
}
|
||||
|
||||
if let Some(sprite_pixel) = self.find_sprite_pixel(lcd_x, bus) {
|
||||
let rgba = PPU::get_rgba(sprite_pixel);
|
||||
frame_buffer[idx] = rgba[0];
|
||||
frame_buffer[idx + 1] = rgba[1];
|
||||
frame_buffer[idx + 2] = rgba[2];
|
||||
}
|
||||
|
||||
lcd_x += 1;
|
||||
|
||||
/* for pixel in bg_pixels {
|
||||
@ -386,6 +506,19 @@ impl PPU {
|
||||
}
|
||||
}
|
||||
|
||||
fn get_two_bit_byte_pixels(byte1: u8, byte2: u8) -> [u8; 8] {
|
||||
[
|
||||
((byte1 >> 7) & 0b01) | ((byte2 >> 6) & 0b10),
|
||||
((byte1 >> 6) & 0b01) | ((byte2 >> 5) & 0b10),
|
||||
((byte1 >> 5) & 0b01) | ((byte2 >> 4) & 0b10),
|
||||
((byte1 >> 4) & 0b01) | ((byte2 >> 3) & 0b10),
|
||||
((byte1 >> 3) & 0b01) | ((byte2 >> 2) & 0b10),
|
||||
((byte1 >> 2) & 0b01) | ((byte2 >> 1) & 0b10),
|
||||
((byte1 >> 1) & 0b01) | (byte2 & 0b10),
|
||||
(byte1 & 0b01) | ((byte2 << 1) & 0b10),
|
||||
]
|
||||
}
|
||||
|
||||
fn get_byte_pixels(byte1: u8, byte2: u8, palette: u8) -> [Pixel; 8] {
|
||||
[
|
||||
PPU::get_pixel(PPU::get_palette(((byte1 >> 7) & 0b01) | ((byte2 >> 6) & 0b10), palette)),
|
||||
|
@ -67,7 +67,7 @@ pub fn start_eventloop() {
|
||||
emulator.run(Cycles(70224), pixels.get_frame());
|
||||
// emulator.draw(pixels.get_frame());
|
||||
|
||||
// thread::sleep(time::Duration::from_millis(1000));
|
||||
thread::sleep(time::Duration::from_millis(10));
|
||||
window.request_redraw();
|
||||
},
|
||||
Event::RedrawRequested(_) => {
|
||||
|
Loading…
Reference in New Issue
Block a user