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eb0f61aebd
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CPU Registers for CGB mode
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2021-12-26 08:58:09 -05:00 |
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3f2824714f
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WIP PPU CGB support
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2021-12-23 19:40:25 -05:00 |
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c109346dcf
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RAM for cgb
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2021-12-21 20:14:49 -05:00 |
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060dbde966
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Some progress on sound I guess
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2021-12-18 19:12:20 -05:00 |
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10848d28eb
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Refactor interrupts
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2021-11-25 21:13:55 -05:00 |
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aa88a6498e
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more WIP for sound
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2021-11-25 20:09:17 -05:00 |
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52ad064ab5
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Saving RAM when the emulator is closed
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2021-11-19 17:20:37 -05:00 |
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2eb5d55bcc
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Fix DMA bug
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2021-11-19 13:26:16 -05:00 |
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5493eb5690
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Fix tests and more PPU optimizations
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2021-11-17 10:12:11 -05:00 |
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2ed5fdb823
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Refactor MBCs
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2021-11-15 18:52:44 -05:00 |
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71692a05a5
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Initial hardware registers
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2021-11-15 17:25:43 -05:00 |
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6104f5b077
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Refactor project structure and fix all warnings
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2021-11-15 16:38:52 -05:00 |
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e2959abfaf
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Fix crashing bug
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2021-11-15 13:15:31 -05:00 |
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7fa6857ac3
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Refactor ppu and vram (currently crashing)
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2021-11-15 11:25:30 -05:00 |
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de021c2eff
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Replace AddressRange struct by ranges
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2021-11-15 09:46:59 -05:00 |
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5acb3ba6d5
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Refactor timer
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2021-11-15 09:27:03 -05:00 |
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c1dc14680e
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Refactor joypad
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2021-11-15 09:15:31 -05:00 |
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d90a25e6f6
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Fix LCD status when turned on or off
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2021-11-12 19:52:46 -05:00 |
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7beeae01fa
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Frame counter
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2021-11-12 14:04:10 -05:00 |
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6404593f2c
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Remove hardcoded roms
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2021-11-12 11:18:09 -05:00 |
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c68f24ea05
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Refactor check_interrupts
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2021-11-11 09:24:09 -05:00 |
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66182da336
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Reduce get_tile_bytes calls
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2021-11-11 09:11:13 -05:00 |
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0ce0c11488
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Optimizations
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2021-11-10 20:57:58 -05:00 |
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4bab81cbfa
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Fix MBC1 bug. Mario Land is now playable
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2021-11-09 19:42:21 -05:00 |
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2474cd72b7
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Fix LCD on/off issue
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2021-11-09 10:39:26 -05:00 |
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b92160dee4
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Fix bug with LCD enable and LY=0 and disabling background when bit 0 is reset
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2021-11-08 19:40:30 -05:00 |
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f7ca3fcc25
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PPU optimization
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2021-11-06 21:36:16 -05:00 |
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d94b912ff6
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Some ROM changes
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2021-11-05 19:08:51 -05:00 |
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2bd74eddb4
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Fix 02-interrupts test
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2021-11-05 14:32:37 -05:00 |
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6da1b022d8
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Basic MBC1 implementation (WIP)
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2021-11-05 14:20:10 -05:00 |
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62071d7310
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Reduce warnings
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2021-11-05 10:08:17 -05:00 |
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5d488d4fa6
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Refactor joypad and implement sprite fetching. Tetris is now playable
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2021-11-05 00:19:55 -05:00 |
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b7236e862a
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moonoeye if_ie_registers test
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2021-11-04 13:13:22 -05:00 |
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c5ff92c0ab
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Refactor PPU interrupt requests and fix Scroll X
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2021-11-03 22:24:31 -05:00 |
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60fd55abca
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Optimize framebuffer render
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2021-11-03 11:59:48 -05:00 |
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659f602b2a
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Interrupts tests passing
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2021-11-03 08:36:30 -05:00 |
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806a4bf211
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Refactor timer
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2021-11-01 22:22:43 -05:00 |
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98be8f29dd
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EI instruction delay and fix palette bug
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2021-11-01 17:03:56 -05:00 |
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aed56708fd
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Some refactors
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2021-11-01 13:04:09 -05:00 |
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292c7d1507
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Basic joypad implementation
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2021-10-31 21:02:09 -05:00 |
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b5bb582c54
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Tile fetch refactor and window pixel get
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2021-10-31 17:03:59 -05:00 |
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5723c3b3b6
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Fix interrupts, implement halt mode and fix IME
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2021-10-31 07:25:47 -05:00 |
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61db367f31
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Timer implement
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2021-10-30 09:13:31 -05:00 |
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abbd46ebed
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Refactor interrupt enum
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2021-10-29 18:27:21 -05:00 |
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66731e1c8e
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Refactor interrupt implementation
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2021-10-29 17:03:02 -05:00 |
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c77bc9db70
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Experimental interrupts
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2021-10-29 15:40:47 -05:00 |
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f90900a4c1
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Enabling lcd and vblank flag registers
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2021-10-28 22:13:23 -05:00 |
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7f9fdc9935
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PPU timings
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2021-10-28 19:38:30 -05:00 |
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6ad3f9f29b
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Experimental background rendering with scrolling
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2021-10-28 12:58:03 -05:00 |
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ce4afa96bf
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Rendering tiles with a temporally algorithm
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2021-10-28 10:30:48 -05:00 |
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